So I was blathering on and on about how much I enjoy the combat mechanics of The Riddle Of Steel today as my girlfriend Candace was practicing on her ukulele when she provided a pretty nifty 4e House Rule.
See, she was thinking a little bit more about the 4e Combat System of Powers and their usage constraints. We played a really sloppy and quick combat session on Tuesday with the usual group and sure enough, Candace the RPG Combat HaterTM actually enjoyed what her Tiefling Wizard could do to control the battlefield.
Without further ado, I present a paraphrasing of her neat idea:
"I was thinking about the powers in 4e combat. You get your at-will, your encounter, and your daily powers, but what about a per-level power. An awesome, sort of David vs. Goliath thing for Clerics for instance."
Wow that sounds all kinds of cool. The economy of action in 4e virtually guarantees that players will be siphoning off their Encounter Powers toward the end of the battle, or their Dailies if an Extended Rest is eminent. But players only really have a rough idea of when they are actually going to level, so this might be something special that they want to hold on to "Just In Case."
I'm personally thinking about allowing this "Level" power to be chosen from the next level of Powers (daily, encounter, at-will, whatever is applicable to the situation). As a bonus it'll also help players get familiar with what they have to look forward to next level.
I've been blogging a bit 4e-centric lately, but don't worry, I haven't drank the flavor-aid just yet. I'll be returning to form very soon with a weekly "Rules Cyclopedia House Rules" column.
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