Magic Missile is a popular first level spell in virtually all editions, but I have always found it to grow a little monotonous over time. I often encourage my players to come up with a “signature” look and feel for their sorcerous projectiles. Just a little bit of ornamentation and embellishment over the frightfully dull “glowing arrow” default.
Since it always hits (except in that wonderfully quirky Holmes), and engenders no Saving Throw it’s a wonderful candidate for “Never Name Your Spell” in the hands of wicked Wizards and malevolent Magic Users. But how should one describe it to preserve this mystery?
Here is a d100 Table to help. A hundred entries that you can roll or choose from to give our old stand-by a bit of a makeover. These should usually be treated as strictly cosmetic of course (unless you think it would be fun not to), with the actual evocation behaving as we have grown to expect over the years. After all, 1d6+1 can be re-skinned in uncounted ways.