I’m fairly certain that the venerable Quasqueton was my introduction to the concept of Berserkers traipsing about dungeon halls to harry players. Their presence in the description at that initial intersection is still ingenious after all these years, and many forays In Search Of The Unknown have started with a little CSI because of it.
Come to think of it, that encounter a prime example of what I’d love to accomplish with these tables: Creating opportunities for play to progress in completely unexpected directions with a little bit of additional information to spark player interest.
Filled out in a foaming frenzy, here are one-hundred Berserker activities for if and when they end up encountered by your players:
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