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Saturday, April 29, 2023

Deity Generator

Been having a bit of fun combining some of the d100 Tables I’ve put together over the years to repurpose them in interesting ways. I find that by looking at them sideways sometimes, they have much more utility beyond their original intended purpose. One that continues to produce pleasing results for me is this Deity Generator I whipped up a little while back.

As I’ve previously mentioned in my Holy Taboo post, I like to handle Deity Disfavor a bit more tangibly in my games, and I tend to avoid more monotheistic approaches to Religion in these games. Instead of just “one God/Goddess/Source” of Spells, Clerics depend on a Pantheon of distinctive Beings, each granting a particular Prayer:

The results that this Generator spits out sometimes have that lovely tendency of establishing unforeseen connections, and even do a little bit more heavy lifting sometimes to flesh out a particular faith or motivation. Sometimes the incongruencies do require a little bit of fiddling to fit together of course, but such contradictions often make for something much more interesting in the long run.

The Generator is embedded below, for somewhat serviceable faiths on demand with a quick click:

It might be interesting to adapt this to generate full-fledged Pantheons, with their own names, internal relationships (who doesn’t love a bit of divine internecine squabbling and conflict), and maybe even some “closest Shrine” details as a bit of an Adventure Hook. Then, when a Cleric Player starts looking in askance about their Religion, a simple button push can spit out their first eight Spells and their respective Sources.

Thursday, April 20, 2023

d100 - Magic Armors

Felt it was time for another Magic Item Post! This time I decided to focus a little more on Armor (even though we already have Helms, Gauntlets, Boots, etc.) I have endeavored where possible to keep these relatively applicable to the variety of Types typically found in these games, so most should work out well with whatever your Adventurer’s gird themselves with, be this Leather, Chain, Plate, or even more atypical forms of protection.

Monday, April 17, 2023

d100 - Carousing Consequences & Complications

Carousing as a means to gamble for Experience via Coin Spent is a pretty popular part of some Games, serving to slightly decorate the Core Advancement Loop with a little Risk. While I don’t generally use this mechanism for every Campaign, it can still be quite fun to think about what sort of shenanigans may result from these antics.

The aftermath of this merrymaking is the focus of today’s table. Some results are perhaps a bit unfavorable, while others might be beneficial. Quite a few have longer lasting repercussions or could be said to require a bit of the “Hair of the Dog” to redress on the following morning or in days to come. Occasionally an entry might result in a Choice for a dollop of welcome Agency during these hazy times. Interpreting these more as springboards, rather than foregone conclusions can sometimes help, and a brief vignette concerning the “Hows” and “Whys” of a given situation could always occur with more Player Input. Generally though, part of the “Gamble” though is surrendering some of this Agency in exchange for Advancement.

Romantic Entanglements seem to be more of a Season To Taste sort of thing for most Tables, so I generally try to tread lightly. But a few have crept in here, I’m sure. These sorts of situations tend toward more amusing than serious, however.

For the most part, I’ve kept things purposefully “PG” so as not to blur any Lines or immodestly ignore any Veils, but should your Table agree to get up to other rowdiness of a more risqué or racy nature feel free to use these as launchpads perhaps.