For a little while now, I have been working on a series of Flow Charts that illustrate some of the basic Procedures present in the B/X ruleset. While the list-based Presentation might be adequate for some Referees, I have found that being able to visualize how these operate and the “loops-within-loops” they can create in Play is extremely helpful. It also makes it quite easy to see which steps might be commonly elided due to Fiat, when one compares them to how they typically oversee situations in Play.
In the following document I have outlined:
- Dungeon Turn Sequence of Play
- Evasion & Pursuit: In The Dungeon
- Wilderness Daily Sequence of Play
- Evasion & Pursuit: In the Wilderness
- Waterborne Daily Sequence of Play
- Evasion & Pursuit: Waterborne
- Encounter Sequence
- Combat Sequence Per Round
Without further ado, here are the Flow Charts in their current Draft State. I hope you find them as helpful as I have for illustrating the order of operations for those common game-play loops and situations!
Let me know if you have any interpretations of these Procedures that might differ! I am always interested to hear those. These attempt to adhere to the Rules-as-Written, but they still serve as excellent bones and scaffolds to build Play around. I tend to cleave pretty close to these in terms of the Procedures I use, but naturally, a few adaptations and minor elaborations are bound to creep in and become incorporated over time.
Excellent!
ReplyDeleteThank you very much!
ReplyDeleteTerrific resource, thank you very much!
ReplyDeleteThank you for providing these. I've saved previous iterations you have shared on discord. The evasion procedures are very helpful, and I have not seen the waterborne versions before. The flow charts are clear and concise and easy to follow.
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