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Thursday, March 26, 2020

OSE Encounter Activities - Wight

Another Undead entry for those who might be running an Undead-themed Megadungeon such as Barrowmaze. Since themed dungeons can result in the same types of foes being encountered again and again, anything to make an occurrence stand out, even just a little bit, can really spice things up and make a Monster more memorable.

Here are a hundred entries for the Wight. I also tend to be a bit of a traditionalist and generally have them haunting or guarding places: duty-bound to Ancient Barrows or Catacombs. However, they can serve double-duty as decent Draugr as well. While they don’t quite qualify for the Liege/Pawn rules found tucked away in the Rules Cyclopedia, I like to establish at least some semblance of symbiosis between them and any Skeletons, Zombies, or even Ghouls that might have manifested in their area. These are a less single-minded, more intelligent Undead, but fortunately their scheming and span of influence is somewhat restricted.

Even if sequestered away like this, their Weapon Immunity and Energy Drain can make them quite imposing encounters for only 3 HD, so some of these entries are intended to help telegraph the dangerous nature to unwary or inexperienced Players.

A single suitably determined Wight would quickly decimate a phalanx of Veterans equipped with only mundane armaments, and the ensuing infestation of Wights that follows in 1d4 days could rapidly scour an entire continent of any remaining life. All the more reason why I usually prefer to keep them locked away or compelled to stay in and protect their Crypts and Tombs!

2 comments:

  1. Ooh, splendid - going right into my Barrowmaze random encounter table! Thanks!

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