Tuesday, March 17, 2020

OSE Encounter Activities - Ghoul

Those ghastly Ghouls! Feel free to tune down the gore if it’s not to your tables’ liking or if it doesn’t mesh with your style of play. I kind of prefer to make mine gross and accentuate their eating habits a bit.

For me Ghouls fulfill the role of “Fast Zombies” with a bestial cunning/actual culture and intelligence, and their devastating Claw/Claw/Bite Routine has paralyzed many a player. Better bring an Elf along!

1 comment:

Labels

tables (159) d100 (158) random tables (155) encounters (135) OSE Encounters (133) OSE (132) dnd (17) wilderness tier (14) spells (11) character generation (10) hexes (10) house rules (10) BECMI (9) hex crawls (9) spell features (9) RC hacks and house rules (8) ideas (8) clerics (7) dnd hacks (7) equipment (7) generators (7) monsters (7) magic items (6) yoon-suin (5) advancement (4) backgrounds (4) character sheets (4) classes (4) current campaign (4) mountains (4) resources (4) reviews (4) shrines (4) team tuesday (4) 4e (3) NPCs (3) TROIKA! (3) WHITEHACK (3) cities (3) dm (3) dungeons (3) fourth edition (3) goblin project (3) magic (3) mentzer (3) plants (3) rules cyclopedia (3) transcripts (3) wilderness (3) Elfs (2) ability scores (2) abstract combat (2) community projects (2) d&d (2) dragons (2) gorgon trail (2) harry clarke (2) herbs (2) hex-describe (2) magic systems (2) saving throws (2) skills (2) tex-crawl (2) tools (2) treasure (2) world building (2) 5e (1) DR (1) Dwarfs (1) KtA (1) OSR (1) VEINS (1) animals (1) arduin (1) armor (1) birds (1) bows (1) candace (1) cards (1) cartography (1) city crawls (1) crowdsourcing (1) d66 (1) dolmenwood (1) downloads (1) encumbrance (1) experience (1) forests (1) future campaigns (1) gary gygax (1) hacks (1) hazard system (1) hexagons (1) initiative (1) jewelry (1) landmarks (1) locks (1) magic users (1) magic words (1) mapping (1) maps (1) memes (1) miniatures (1) new spells (1) obituaries (1) perdition (1) poisons (1) potions (1) procedures (1) projects (1) puzzles (1) religion (1) rolemaster (1) ruminations (1) secret doors (1) shields (1) smells (1) software (1) sounds (1) spellbooks (1) subsystems (1) surprise (1) swords (1) task resolution (1) terrain (1) the middle road (1) thief (1) timekeeping (1) tinkering (1) traps (1) trees (1) turn undead (1) venoms (1) villages (1) voronoi (1) weapons (1) ynn (1)

Blog Archive