Showing posts with label PCs. Show all posts
Showing posts with label PCs. Show all posts

Saturday, June 21, 2025

d100 - Pecuniary Problems, Awful Arrears, & Delinquent Debts

Below is a Random Table full of potential ideas for Financial Dilemmas and Predicaments that could keep those Characters a little more Cash-Strapped. I suppose this could be used for saddling those Starting Characters with a bit of Debt that could help explain their motivation to go in search of Treasure and its associated Dangerous Situations. Might also be handy in conjunction with Carousing or associated with more Picaresque Play, where time elapses between Adventures, and we need a convenient explanation for why everyone’s “broke” again.

Thursday, June 19, 2025

d100 - Hireling Hobbies or PC Pastimes

For a little diversion, here’s a table that contains a hundred ideas for Hobbies/Pastimes that might be useful for adding to Characters. Whether we’re decorating downtime descriptions, or coloring a Camping situation, I find that these can sometimes add a bit of fun details to Retainers and Hirelings, but I thought why not open this up to Player Characters as well? This might make a good Player Facing “roll or choose” type table for any Player looking to add a little more detail or embellishment to help elaborate on what their Character might find amusing or rewarding in that little bit of “spare time” they might get before, during, and after Adventuring.

Whether or not any of these passive pursuits merit tangible or mechanical impacts on the Game and its assorted Challenges however is something I’d rather leave as an exercise for the Table. I can see a few coming up in certain specialized situations, but it’s always more fun to Play in order to find things out!


Monday, June 13, 2022

d100 - Introductions for Newly Minted PCs In Medias Res

Sometimes one finds oneself in a situation where there is an immediate need to Introduce a new PC to a Party whilst the adventure is currently in progress. Their character falls, and after the comforting clatter of dice, they have made a new one: But by what means do they get ushered into play?

Here is a table that might supply a skosh of inspiration or at least some “starting points” for these sticky situations where there’s need for a Sudden Entrance, Stage Left. Like most of my tables, it might need a bit of strategic tailoring to the specific situation and taste. Remember the Trick behind all those seemingly stray Capital Letters: Capitalized Words can always be freely substituted/specified/adjusted to fit.

I’m afraid that most of these might impinge on Player Agency a bit, but I’ve always felt that a player character’s Prologue was fairer game for such things, and it’s a small price to pay for being able to leap back into the action I suppose. I’ve tried to shy away from some of the ones I’ve seen used that put the Character or Player in some of the more uncomfortable spots, and leaning into a bit of mystery and unanswered questions to flesh out in play is never a bad thing in my book. One could even just have them roll (or even select!) an entry that strikes them as that final step of creating their new character. A bit of brief, hopefully actionable backstory never hurt anyone, and who knows where it could lead? 😊

Several of these entries are ones I’ve found myself having to use in the past, some even served as Session/Campaign Starters in their own right or Premises for One-Shot Games, so I’m sure there might be a bit of additional hidden utility in this table if one approaches it from other angles.

Search

Root Ring!

Labels

random tables (320) d100 (317) tables (163) encounters (142) OSE Encounters (133) OSE (132) magic items (44) dungeons (25) magical items (21) equipment (20) monsters (20) wilderness (19) wilderness tier (19) character generation (17) dnd (17) magic (17) treasure (16) spells (15) clerics (14) rumors (14) NPCs (13) generators (13) gear (12) hexes (12) hex crawls (11) house rules (11) spell features (11) BECMI (9) ideas (9) names (9) RC hacks and house rules (8) advancement (8) dressing (8) plants (8) resources (8) characters (7) curses (7) dnd hacks (7) events (7) magic users (7) settlements (7) stocking (7) adventure hooks (6) animals (6) cities (6) clues (6) dolmenwood (6) dungeon stocking (6) treasures (6) weapons (6) what tables (6) why tables (6) backgrounds (5) classes (5) domain tier (5) fairy tales (5) potions (5) religion (5) set dressing (5) shrines (5) world building (5) yoon-suin (5) character sheets (4) current campaign (4) doors (4) dragons (4) fair folk (4) food (4) foreground growth (4) hirelings (4) hooks (4) jewelry (4) mountains (4) reviews (4) team tuesday (4) tools (4) villages (4) 4e (3) Elfs (3) PCs (3) TROIKA! (3) WHITEHACK (3) abilities (3) armor (3) cantrips (3) carousing (3) character classes (3) clothing (3) decoration (3) dm (3) domain (3) downtime (3) dungeon dressing (3) fauna (3) foraging (3) fourth edition (3) fungi (3) goblin project (3) how tables (3) landmarks (3) locks (3) maps (3) mentzer (3) mushrooms (3) overland (3) procedures (3) puzzles (3) questions (3) quests (3) religions (3) rules cyclopedia (3) spellbooks (3) swords (3) tells (3) traits (3) transcripts (3) traps (3) vignettes (3) wave crawls (3) where tables (3) wizards (3) Cairn (2) Dwarfs (2) ability scores (2) abstract combat (2) adventures (2) backstories (2) books (2) bows (2) buildings (2) castles (2) character death (2) city crawls (2) community projects (2) consumables (2) d&d (2) death (2) deities (2) deity disfavor (2) drinks (2) experience (2) factions (2) fairy tale friday (2) fighters (2) flaws (2) flora (2) folklore (2) followers (2) forests (2) furniture (2) gods (2) gorgon trail (2) habits (2) harry clarke (2) hazard system (2) herbs (2) hex crawling (2) hex stocking (2) hex-describe (2) hobbies (2) identification (2) identifying (2) journeys (2) knacks (2) lairs (2) lore (2) magic systems (2) magic-users (2) magical research (2) meetings (2) miens (2) mishaps (2) money (2) mutations (2) ocean (2) omens (2) portals (2) projects (2) reaction rolls (2) reagents (2) retainers (2) rituals (2) rooms (2) sailing (2) saving throws (2) scrolls (2) sea (2) secret doors (2) shields (2) ships (2) single-use items (2) skills (2) smells (2) special abilities (2) spoor (2) staffs (2) stocking tables (2) strongholds (2) superstitions (2) tex-crawl (2) thieves (2) toadstools (2) traces (2) tracks (2) wonders (2) words (2) 20 minute dungeons (1) 5e (1) DR (1) GLOG (1) KtA (1) NPC Party (1) OSR (1) Rival Adventuring Parties (1) VEINS (1) aasimar (1) absent players (1) accessories (1) activities (1) adventure seeds (1) adventurers (1) alchemists (1) alcohol (1) alignment languages (1) altars (1) ammo (1) ammunition (1) angels (1) arduin (1) arrows (1) art (1) artifacts (1) axes (1) backpacks (1) bags (1) balms (1) bards (1) beans (1) belts (1) berries (1) birds (1) blessings (1) blogging (1) blogosphere (1) body art (1) bookshelves (1) boons (1) boots (1) bounties (1) bracelets (1) bracers (1) breath weapons (1) brooks (1) businesses (1) calendars (1) campaign starters (1) camping (1) candace (1) candles (1) cards (1) cartography (1) celestials (1) ceremonies (1) clergy (1) cloaks (1) clubs (1) coins (1) cold iron (1) collective nouns (1) combat (1) commodities (1) common (1) commune (1) complications (1) connections (1) containers (1) corridors (1) cosmology (1) couplets (1) creeks (1) critters (1) crossbows (1) crowdsourcing (1) customs (1) d12 (1) d36 (1) d66 (1) dances (1) debts (1) deception (1) deeds (1) defenses (1) dilemmas (1) dimensions (1) discoveries (1) diseases (1) divination (1) divine (1) dogs (1) donkeys (1) downloads (1) drawbacks (1) encounter activities (1) encumbrance (1) energy drain (1) excuses (1) experimenting (1) exploration (1) fairies (1) fairy (1) familiars (1) features (1) festivals (1) fey (1) finances (1) fish (1) fishing (1) flow charts (1) foibles (1) foodways (1) fountains (1) friendly monsters (1) fruits (1) future campaigns (1) galmours (1) game jams (1) gardens of ynn (1) garlic (1) garments (1) gary gygax (1) gauntlets (1) gems (1) geography (1) girdles (1) gloves (1) goo drinking (1) grimoires (1) groups (1) gullets (1) hacks (1) hallways (1) hats (1) hazards (1) healing (1) helmets (1) hex features (1) hex-crawling (1) hexagons (1) hiding (1) hints (1) history (1) holiday (1) holidays (1) horses (1) humanoids (1) hunting (1) illusions (1) in medias res (1) incense (1) ingredients (1) initiative (1) insects (1) itch.io (1) jellyfish (1) keep 'em poor (1) keys (1) lamp oil (1) lamps (1) landforms (1) languages (1) lanterns (1) legends (1) light (1) limited-use items (1) lists (1) locations (1) lockpicks (1) maces (1) magic research (1) magic shop (1) magic words (1) magical effects (1) mapping (1) masks (1) meanwhiles (1) memes (1) mentors (1) mercenaries (1) merchants (1) miniatures (1) misfortunes (1) modern (1) monster motivations (1) motivations (1) mules (1) mysteries (1) nautical (1) new spells (1) nouns (1) obituaries (1) objects d'art (1) ocean crawls (1) oceans (1) ointments (1) overland exploration (1) overland travel (1) overloaded encounter die (1) pastimes (1) percepts (1) perchance (1) perdition (1) pets (1) pits (1) places (1) planes (1) player characters (1) poisons (1) pools (1) pouches (1) pranks (1) predicaments (1) priests (1) procedural flow charts (1) process (1) props (1) protection scrolls (1) provisions (1) purses (1) quarrels (1) raise dead (1) rations (1) reasons (1) referee aids (1) relics (1) reputation (1) restocking (1) rests (1) resurrection (1) rewards (1) rings (1) rivers (1) roads (1) robes (1) rolemaster (1) ropes (1) rules (1) ruminations (1) saints (1) salves (1) sashes (1) scenery (1) scheduling (1) sea faring (1) seafaring (1) seafood (1) secrets (1) senses (1) sentient swords (1) session starters (1) setting questions (1) settings (1) shoes (1) shopping (1) side effects (1) side-effects (1) site features (1) sites (1) so tables (1) software (1) soirées (1) song tables (1) songs (1) sounds (1) speak with animals (1) speak with dead (1) speak with plants (1) spears (1) special attacks (1) special results (1) specials (1) spell casting (1) spell substitutes (1) spending (1) springs (1) statues (1) stomachs (1) stories (1) streams (1) streets (1) strict time keeping (1) subsystems (1) surprise (1) swanson abilities (1) swansong abilities (1) table talk (1) task resolution (1) tattoos (1) taverns (1) tea (1) telepathy (1) terrain (1) the middle road (1) thief (1) thieves cant (1) tieflings (1) timekeeping (1) tinkering (1) tomes (1) toys (1) trade goods (1) traders (1) travel (1) treasure maps (1) trees (1) trinkets (1) turn undead (1) urban crawls (1) value (1) venoms (1) vermin (1) voronoi (1) wands (1) waterskins (1) weather (1) whence tables (1) wildlife (1) word games (1) xp (1) ynn (1)

Blog Archive