Showing posts with label fauna. Show all posts
Showing posts with label fauna. Show all posts

Thursday, October 9, 2025

d100 - Wilderness Fauna

As part of my Preparation for a new Wilderness Stocking Resource (an Overland version of my Dungeon Stocking – Expanded) I’ve identified a few potential d100 Tables that I would like to add to the pile. Although I have plenty of tables concerning Trees, Flora, and even Fruit/Berries, I noticed that the ones that I have made in the past for Wildlife are generally pretty specific (Fantastic Fish, Remarkable Birds, etc.) I wanted to something a little more generally applicable: A kind of Outdoor Companion to my Dungeon Fauna table.

So here are a hundred ideas to add some more Critters to those Wildernesses. I don’t view these strictly as Encounters per se: More akin to a bit of decoration or embellishment when portraying an area as we Journey through it. These can serve as a source of small vignettes, just to make those places feel a little more alive. Of course, that doesn’t mean that they won’t sometimes spur choices or interaction by more inquisitive Players, or even potentially serve as some entries to sprinkle in a Hunting or Regional Rumor Table. I have some more fully-fledged ideas for Hunting/Foraging in my Forest Farragoes.

Tuesday, December 10, 2024

d100 - Dungeon Fauna

Dungeon Rooms and Corridors are often rife with Monsters and horrible Beasts, but what other smaller creatures might be flourishing in those depths? Here’s a d100 Table with some Dungeon Fauna to hopefully breathe a little detail into the various vermin and other (mostly harmless!) Denizens that dwell down there. As with it’s companion Table (Dungeon Flora) these are largely intended to provide a little bit of embellishment and not necessarily trigger those full fledged “Encounter Procedures.” So should you need to dress up an otherwise “Empty” room with a bit of life, some of these little critters might just do the trick.

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