Tuesday, March 23, 2021

Wilderness Encounter Vignette Tables

Here’s something a little different! In my pursuit of repurposing/recycling those Procedural Rolls to have them do “double-duty” I came up with some tables for what I have nicknamed “Wilderness Encounter Vignettes.” These are almost a bit like TROIKA! Miens to flavor an Encounter Area or Place.

Basically, the intent is to leverage some metadata from some of those 2d6 rolls we frequently make for things like Surprise, Encounter Distance, and Reaction Rolls in the form of d66 (or d36, or d6xd6) tables that provide a little additional dressing to “set a stage” so to speak. Just use two different colored dice for these rolls (or pick one of the two entries if you prefer) and consult the table for the general character of the region. You could even trigger these types of descriptions on a “failed” Wandering Monster check, or to just quickly generate some minor details to add to a Campsite or Journey to make things a little more memorable. You could even use these to create some Landmarks to aid the Players with future Navigation.

These are getting a more granular breakdown than my typical Wilderness Hexes Terrain types but could easily be used in conjunction with them. I will be adding more Terrains as the mood strikes me (maybe for a total of 15-20), but until then I hope you find them useful.

Saturday, March 13, 2021

d100 Magic Bows

Here are another hundred ideas for slaying those sometimes un-inspiring “only plus” possessing weapons. This time I decided to take aim at those Magical Bows.

See also: d100 Magic Blades and d100 Magic Shields.

Tuesday, March 2, 2021

d100 Jewelry Generator

I always tend to try to apply a little additional detail to treasures I place. Nothing pleases me more than seeing a Player wrestle with a difficult decision between pawning or proudly sporting an interesting adornment. I find that adding a smidgen of embellishment to these baubles can not only help make them more memorable, but it can sometimes help encourage these situations.

So I put together a table to help with those hanker-worthy hoards. Here are a hundred ideas for dressing up different types of jewelry and other assorted precious objects to sprinkle within those glittering heaps of treasure:

If you’d like to view some sample output, or prefer digital tools, here is an online generator I whipped up as well:


tables (158) d100 (156) random tables (153) encounters (135) OSE Encounters (133) OSE (132) dnd (17) wilderness tier (14) spells (11) hexes (10) house rules (10) BECMI (9) character generation (9) hex crawls (9) spell features (9) RC hacks and house rules (8) ideas (8) clerics (7) dnd hacks (7) generators (7) monsters (7) magic items (6) equipment (5) yoon-suin (5) advancement (4) backgrounds (4) classes (4) current campaign (4) mountains (4) resources (4) reviews (4) shrines (4) team tuesday (4) 4e (3) NPCs (3) TROIKA! (3) WHITEHACK (3) character sheets (3) cities (3) dm (3) dungeons (3) fourth edition (3) goblin project (3) magic (3) mentzer (3) plants (3) rules cyclopedia (3) transcripts (3) wilderness (3) Elfs (2) ability scores (2) abstract combat (2) community projects (2) d&d (2) dragons (2) gorgon trail (2) harry clarke (2) herbs (2) hex-describe (2) magic systems (2) skills (2) tex-crawl (2) treasure (2) world building (2) 5e (1) DR (1) Dwarfs (1) KtA (1) OSR (1) VEINS (1) animals (1) arduin (1) armor (1) birds (1) bows (1) candace (1) cards (1) cartography (1) city crawls (1) crowdsourcing (1) d66 (1) dolmenwood (1) downloads (1) experience (1) forests (1) future campaigns (1) gary gygax (1) hacks (1) hazard system (1) hexagons (1) initiative (1) jewelry (1) landmarks (1) locks (1) magic users (1) magic words (1) mapping (1) maps (1) memes (1) miniatures (1) new spells (1) obituaries (1) perdition (1) potions (1) procedures (1) projects (1) puzzles (1) religion (1) rolemaster (1) ruminations (1) saving throws (1) secret doors (1) shields (1) smells (1) software (1) sounds (1) spellbooks (1) subsystems (1) surprise (1) swords (1) task resolution (1) terrain (1) the middle road (1) thief (1) timekeeping (1) tinkering (1) tools (1) traps (1) trees (1) turn undead (1) villages (1) voronoi (1) weapons (1) ynn (1)