Showing posts with label followers. Show all posts
Showing posts with label followers. Show all posts

Wednesday, September 4, 2024

d100 - Retainer Refusals & Hireling Hang-Ups

Although I do have a few prior Tables that are focused on fleshing out those “Followers” in compelling ways, for this one I decided to focus on traits and temperaments that might have the potential to create some real conflicts or discretely limit options in order to generate what might be “interesting” situations in Play.

This dovetails a bit with my overall philosophy that Hirelings/Retainers should not be thought of as robotic automatons or trap-springers: Often their sense of self-preservation should be just as strong (if not stronger sometimes!) as that of the Player Characters. Whilst risking life and limb might be par for the course to wrest those Rewards from Dangerous Places, there are lines that some simply won’t cross. This table should provide a bit of fun fodder for defining those, with the idle hope that over time, some of these “Retainer Restrictions” might even make those “Meatshields” at least a little more memorable. This could also work quite well if a Party has worn out their good-will with a local Settlement’s potential applicants, and when only the unqualified or unsuited respond to their Call to Adventure!

Naturally, I leave it as an exercise to the Referee whether or not these might come up during the Hiring Process. For some entries, the inhibition might be more obvious than others or there might be Clues. Others might work a bit better as a rather rude revelation once the Adventure has begun!

Friday, February 3, 2023

d100 - Henchperson Habits & Follower Foibles

Sometimes those Hirelings and Henchmen receive little more than their measly helping of Hit Points and an Armor Class. If we are lucky, we might assign them an appellation. Here are one hundred little eccentricities and affectations that might make them a little bit more memorable should they stick around for more than a session or so. Just as I sometimes do for sentient Magic Swords, I enjoy assigning each companion a number from one to twenty (lower numbers increase the frequency), and should this number come up on a die roll, I endeavor to remember to quip or mention the habit.

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