Showing posts with label hex stocking. Show all posts
Showing posts with label hex stocking. Show all posts

Thursday, October 9, 2025

d100 - Wilderness Fauna

As part of my Preparation for a new Wilderness Stocking Resource (an Overland version of my Dungeon Stocking – Expanded) I’ve identified a few potential d100 Tables that I would like to add to the pile. Although I have plenty of tables concerning Trees, Flora, and even Fruit/Berries, I noticed that the ones that I have made in the past for Wildlife are generally pretty specific (Fantastic Fish, Remarkable Birds, etc.) I wanted to something a little more generally applicable: A kind of Outdoor Companion to my Dungeon Fauna table.

So here are a hundred ideas to add some more Critters to those Wildernesses. I don’t view these strictly as Encounters per se: More akin to a bit of decoration or embellishment when portraying an area as we Journey through it. These can serve as a source of small vignettes, just to make those places feel a little more alive. Of course, that doesn’t mean that they won’t sometimes spur choices or interaction by more inquisitive Players, or even potentially serve as some entries to sprinkle in a Hunting or Regional Rumor Table. I have some more fully-fledged ideas for Hunting/Foraging in my Forest Farragoes.

Thursday, May 15, 2025

d100 – Wilderness Woes & Hinterland Hazards

Journeys through those Wilder Places can sometimes be Challenging and Dangerous in addition to being full of Wonder and Discovery. When Stocking Hexes one of the results from my “repurposed” Dungeon Overland Stocking Table is something I’ve come to refer to as a “Hazard.”

The Hazard is a Hex Feature that might create problems for a Party that is traversing an area. These are usually more static features than your typical Encounters or Lairs, and their primary purpose is to create more of those wonderful Choices and Decision Points that make Overland Travel more memorable. These may deplete Supplies, impact other Resources such as Time (by creating Delays or Detours), or even just be downright Deadly. Just as with Traps tenderly placed in a Dungeon Room, the more Dangerous or Impactful something is, the more attentive I would be to Telegraph it in some way. I find that ensuring that your Local Rumor Tables have a few entries dedicated to a nearby Hazard are also incredibly useful for this.

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