Showing posts with label spellbooks. Show all posts
Showing posts with label spellbooks. Show all posts

Friday, August 18, 2023

d100 – Magical Marginalia

Often coming as a Surprise, by default in some earlier presentations (like B/X) transcribing Spells from captured Enemy Spellbooks isn’t part of the Rules. This omission might seem a little strange (because it would quickly become more codified and taken for granted later) and sometimes stand out as a bit of a Proud Nail in terms of Spell Acquisition. Although a lot of Referees endeavor to graft this onto their games anyway, I always try to make sure that these types of Treasures have other interesting content, above and beyond a lovely list of new Spells a Magic User can add to their Repertoire to make them still worth lugging back to safety for later, more thorough examinations.

Here’s a table that expands upon this a bit. By placing a little lagniappe in these ledgers, they sometimes become useful Treasures in their own right, or at the very least become more memorable to the Players. Building a Library is a fruitful Downtime Activity that some Magic Users choose to pursue after all, and often this can add some intrinsic Value to an otherwise non-descript Spellbook. Sometimes these might still require that requisite Read Magic to decipher their function of course, but I love the idea of Spellbooks that contain more than just Spells: Functioning as a Workbook/Journal/Commonplace Book for the owner as well, conveying a little personality or odd habits/interests that they might have possessed.

Friday, March 4, 2022

d100 - Spellbook Surrogates & Ritual Research

R

ounding off this little run of tables, I decided to dust off another that’s been lingering in development for far too long. I’ve always been fond of unique Magic Users, but most of the time I don’t use or create a new Class/Subclass for them. There’s a significant amount of customization that can take place elsewhere to capture a different feel for a Wonder Worker, and in addition to just modifying Spell Lists/Creating New Spells, I like to tweak their process of Preparing Spells.

These modifications are mostly cosmetic in nature and I’d assume that whatever materials or paraphernalia affiliated with these consumes about as much Inventory Space/Encumbrance as a standard Spellbook, and perhaps even possessses a degree of similar fragility. Losing a Spellbook is never fun, and I’m sure there are interesting and creative ways Players could discover that would end up with them losing access to some of these.

As I was working on this, it struck me that it might perform a bit of lovely double duty as a list of strange Rituals associated with woefully un-specified Spell Acquisition or under-detailed Magical Research as well. If the more traditonal Tome is still your personal preference, please see my previous One Hundred Grimoires Post for some ideas on how to snazz these 😊.

Friday, January 8, 2021

One Hundred Grimoires

With the defeat of every Wicked Wizard the party dutifully begins rifling through any present worldly possessions, but the savvy Magic-User will invariably turn their avaricious eyes to any tomes or codices.

It’s understandable: In some versions of the game, acquisition of these mystical texts becomes the primary way in which Magic Users expand their repertoires. When situating these Spellbooks in their respective shelves or happy hoards, considerable time and care may be given to enumerating what they contain, but sometimes only a cursory effort is devoted to describing the lore-full librams themselves.

As an unabashed bibliophile, I figured it might be fun if there were more to these tempting tomes and grandiloquent grimoires than just rattling off an iterative Table of Contents! Here are a hundred ideas for embellishing these Books a bit above and beyond just the exciting new sorceries a caster can sear into their skull:

Similar to my d100 tables for Unusual Magic Swords and Unconventional Potions, there’s a bit of potential here for the kind of creative problem solving I like to encourage in my Players. It could also be amusing to make a roll on this table part of Character Generation for new Magic Users to give them something distinctive and help foster the feeling that magic is wonderful and weird.

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