With the defeat of every Wicked Wizard the party dutifully begins rifling through any present worldly possessions, but the savvy Magic-User will invariably turn their avaricious eyes to any tomes or codices.
It’s understandable: In some versions of the game, acquisition of these mystical texts becomes the primary way in which Magic Users expand their repertoires. When situating these Spellbooks in their respective shelves or happy hoards, considerable time and care may be given to enumerating what they contain, but sometimes only a cursory effort is devoted to describing the lore-full librams themselves.
As an unabashed bibliophile, I figured it might be fun if there were more to these tempting tomes and grandiloquent grimoires than just rattling off an iterative Table of Contents! Here are a hundred ideas for embellishing these Books a bit above and beyond just the exciting new sorceries a caster can sear into their skull:
Similar to my d100 tables for Unusual Magic Swords and Unconventional Potions, there’s a bit of potential here for the kind of creative problem solving I like to encourage in my Players. It could also be amusing to make a roll on this table part of Character Generation for new Magic Users to give them something distinctive and help foster the feeling that magic is wonderful and weird.
Oh these are great; reminded me of Terry Pratchett's magic books that need to be kept under lock and key for the public's protection!
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