When it comes to Magical Potions (or any magical items really), I’m particularly fond of effects that are less “duplicate an existing spell or class ability” and more “can this lead to potentially interesting or creative use later in play.” It tends to turn the more expendable gimcrack into something just a little more magical, a tad mysterious, and slightly special. It can also lead to some sensational surprises down the road when a player realizes they have “just the right tool for the job”, or better yet: something that should work with a little strategic modification to “the plan”. So, with that said, here’s a new random table of One Hundred Unconventional Potions to sprinkle throughout your heaping hoards, devilishly determine the perils of potion miscibility, salve the sting of adverse alchemical errors, or any other use that might strike your fancy. Some are strange, some are probably too powerful, and as with anything here you may need to season to the tastes of your table or your particular flavor of fantasy.
Wednesday, May 29, 2019
d100 Table - One Hundred Unconventional Potions
Labels:
d100,
magic items,
potions,
random tables,
tables,
treasure
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Thanks for sharing, I'm always on the lookout for unconventional "magic items". I love your herbalism pdf as well :)
ReplyDeleteGreat post! I linked folks over here last week. Keep up the good work!
ReplyDeleteWow I love the idea of very long-lasting potions. Really interesting to think about trying to decide if you want to drink a potion that will last for a whole week, or even a year.
ReplyDeleteExactly! Especially if there are any "Side Effects" that might not be beneficial :). I've used this for strange "Magic Pools" found in dungeons before as well, and that's always fun.
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