Showing posts with label abilities. Show all posts
Showing posts with label abilities. Show all posts

Tuesday, February 18, 2025

d100 – Swansong Abilities

During the earliest days of this Hobby a Referee named Mark Swanson devised a few Random Tables that would become known as “Swanson Abilities” or “Swanson Powers.” Rolling on these granted a Character an interesting minor feature or flaw that would set them apart from otherwise remarkably similar starting Characters of a given Class.

Some time ago, I set about devising my own Random Tables for this (and you can see some of the results in tables like my Fighter Features for Variegated Veterans) but I couldn’t shake my amusement with a silly bit of wordplay that came to mind. I began musing about a table of “Swansong Abilities” using that metaphorical phrase invoked to represent that terminal gesture or surprising effort just before Death or Retirement. These would be benefits or boons that take place exactly once, upon a Character’s often Untimely Demise, perhaps better if they were not known in advance, but instead diced right at that final, fatal moment.

The results of this somewhat somber wool gathering are contained in the Table below. We tend to see many tables devoted to grisly Deaths and gruesome Dismemberment, so I felt it necessary to provide a bit of balance to those. What if that Character's passing could turn the tide or grant gifts to the rest of the Party to make mortality more memorable in other ways?

Monday, January 27, 2025

d100 - Fighter Features for Variegated Veterans

It is often said in circles that discuss these older presentations, that two Characters that choose the Fighter Class often lack distinction from each other outside of their Scores, Equipment/Gear, and perhaps how generous that Hit Point roll was during Character Generation. In order to set them apart somewhat, I’ve created this table of One Hundred Traits that augment those Warriors ever-so-slightly, creating a little more distinction between them. Some of these might inform a Character’s Background a bit: Speaking of past exploits or professions (q.v. Prior Vocations for more of this nature) whilst others might just be intrinsic knacks or specialized training they’ve picked up prior to Play.

Some of these Abilities could even serve as inspiration for new knowledges or capabilities that could be earned in Play. While I’m not a fervent fan of “Feats” gained through just XP Advancement, I suppose they could serve that purpose as well with a new one being dribbled out every few levels. They seem a bit more interesting to me if they’re acquired as the result of intentional choices, or as Rewards for tasks, trials, or training undertaken at the Table, perhaps like a bit more mundane version of my Benevolent Blessings & Gainful Growth. One could even repurpose those Magical Research Rules or something similar to have this occupy some Downtime.

Fighters do already possess a Super Secret Special Ability in B/X that’s often overlooked: The ability to create Strongholds that influence the Surrounding Lands at any level. While sadly, this seldom shows up in Contemporary Play, it’s a very important Feature when you contrast this with how this is handled by the other Classes. I often find myself bringing this up when I hear other Referees lamenting the lack of Domain Play these days (you don’t have to wait until Name after all!), or when there’s a bit of grousing about how Fighters don’t feel very powerful or interesting. Hopefully a few of these ideas might prove useful or fun for the Fighters at your Tables!

Sunday, November 12, 2023

d100 - Benevolent Blessings & Gainful Growth

Serving as a bit of an “opposite” to my Magical Mishaps & Calamitous Curses table, the following entries are geared more toward those “good things” that can befall or be bestowed upon a Character. Some games even completely eschew conventional “Level Based” advancement for these types of boons acquired through Play. I hear it referred to sometimes as “Diegetic Advancement” or “Foreground Growth” and it has always been a pretty major part of my games.

I felt it might be useful to have some ideas at hand for when this might come up. Whether it’s due to Praying at/Restoring a mysterious Lost Shrine, a cavalier quaff from a Magical Pool, honoring a Bargain with the Fickle but Fair Folk, or even as the object and reward of a bespoken Quest to seek out a specific ability, it’s unconventional improvements like these that can really make a Character more memorable over time.

As always, feel free to season the Durations or Potency of these to your taste or table. Some were written as more ephemeral in nature but could easily be made permanent instead if that is to your liking. Others might work better if they were limited somewhat or come with a Price or perhaps a Risk. For additional ideas, I do sometimes just peruse my Magic Item tables and think of ways to apply some of those abilities to a Character directly, instead of an item.

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