Sunday, October 25, 2026

d100 - Wilderness Resources

For my Wilderness Stocking – Expanded, we repurpose the “Treasure” results from the standard B/X Stocking Procedures to reflect a Resource that might be useful to the Players. While there are a few prompts included, I decided it might be helpful to flesh this out with a d100 Table of their own for more specific starting points and ideas. As with most of my Wilderness Tables, sometimes a little adjustment is necessary to reflect the local Terrain, Climate, Geology, Flora, and Fauna but in most cases there should at least be an initial seed that can then be tailored for planting in a particular place.

I wanted to focus on Discoveries that vary in terms of their usefulness dependent on when they show up in Play, some would be welcomed by weary Adventurers while travelling to-and-fro within the Dungeon Tier, others when the game transitions to more Overland Adventuring, and there are also entries that might not really be possible to fully exploit until the Characters begin establishing Dominions in the Domain Tier. Some are worded more as “Rumors” and I encourage placing a few of these on those Rumor Tables for a Region as this might even cause Players to intentionally seek some of them out, rather than just stumble upon them when Exploring.

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