Tuesday, May 26, 2020

OSE Encounter Activities - Insect Swarm

Insect Swarms! Reacquainting myself with how they work, these are pretty interesting Encounters. Automatic damage within an area (no Save) is fairly unusual, and I like how they largely ignore the type of Armor and just turn it into a binary “with do 2, without do 4.” The “swatting out” mechanism is also nice. I can see recycling this for all sorts of other Hazards, like entering a burning building and so forth.

Speaking of Swarms: Every year, I try to make a point to note the date that I hear the first sputterings of the Cicadas we get around here. So far, they’re running a little late, but this might be due to inimical weather. Thankfully, we’re out of the range of the coming Prime-Number (and super sinister sounding) Brood IX, but I’ve lived in areas when particularly big broods have peeked out before. What is always strange to me is how the Cicadas from different regions have almost distinctive accents. The ones I heard further North were almost more annoying (even though they were significantly less loud), just because they didn’t have the familiarity I grew up with.

Here are 3d30 Tables to cover the different modes of locomotion for this multitudinous monster:

Friday, May 22, 2020

OSE Encounter Activities - Shrieker

Like the previous entry on Oozes, Puddings, Slimes I’ve always treated Shriekers as more of a “Dungeon Hazard” than a traditional Monster. Even though they are ostensibly motile, they don’t seem to show up on most Encounter Tables, which is a real shame. Rolling one could be a great way to just have them randomly blare from another area and help telegraph their presence better.

If you stock one of your dungeon rooms with Shriekers, consider having them go off periodically to introduce a more dynamic auditory element to Exploration (I’m a big proponent of adding more Sounds and Smells to dungeons at every opportunity). Depending on their proliferation, some potential triggers include doubles being rolled, tying it to a number on the Wandering Monster check, or even when a certain somewhat uncommon secret word is said at the table (almost ร  la Pee-Wee’s Playhouse). The latter is pretty fun honestly and can engender a good-natured startle for tension. In the past I’ve kept a Kazoo or tintannabulating Egg Timer handy for just this purpose. ๐Ÿ˜Š

Thursday, May 21, 2020

OSE Encounter Activities - Pirate

I always enjoy a good Wave Crawl!

Pirates share some of the same headspace for me as Buccaneers which were one of the early Entries in this series. Since I resisted the temptation to revisit and retread those specific waters, forgive me if there’s some similarities in this table. It’s bound to happen after hundreds of these.

These entries may cleave toward the Nautical for the most utility, so some strategic re-mixing might be necessary on-the-fly if your Pirates ply Rivers or other Waterways, but for me, the on-the-fly adjustment is part of the fun! ๐Ÿ˜Š

Wednesday, May 20, 2020

OSE Encounter Activities - Medusa

Gazing back at me this entire time has been a foe I’m pretty partial to: the Majestic Medusa. My impatience to tackle this one finally got the better of me, so here we are. I unabashedly adore the more Mythological Monsters.

There’s something almost intrinsically voyeuristic about writing Entries for a Medusa, since they’re likely only witnessed via peeping on a reflection by prepared Players (don’t forget to buy that Mirror!). Though I sometimes soften this a bit…rationalizing that it is meeting the glowering GAZE or seeing the (invariably pulchritudinous) FACE that petrifies, not simply clapping eyes on them.

But by the book, it’s an interesting dilemma: What is the unwatched doing when they can’t be watched? ๐Ÿ˜Š In this case the act of watching (unaided by reflection) almost certainly influences the viewer rather than the viewed in some strange evil twin of the Heisenberg Uncertainty Principle. Schrรถdinger’s gassed grimalkin aside, here are one hundred entries for one my personal favorites:

As mentioned in the prior entries for the Cockatrice, Basilisk, and Gorgons there may be more interesting ways than simply “Save or Statue” to handle Petrification, and that might be helpful here as well.

Tuesday, May 19, 2020

OSE Encounter Activities - Nomad

Here’s a d100 Encounter Activities Table for Nomads.

As another somewhat region dependent encounter, this might take some strategic seasoning (Desert and Steppe are specified in the description, but I’d just as soon have them show up in all climates/terrains to be honest). I love the opportunity they create to introduce new Languages, Cultures, Crafts, and even Livestock to a game, so I tend to look forward to the times when the oracular Reaction Roll lands on the less Hostile side.

Like some of the other Entries for Human Groups, Nomads have the “nothing to sneeze at” Treasure Type A Hoards in their “Lair” or Camp. Unlike Merchants however, there is no admonishment to reduce the Treasure for lower numbers. I do remember reading somewhere that turning to Banditry and robbing from the Human Sub-Table Encounters was actually a much safer strategy than Dungeon Delving in terms of risk/reward, but that has never really emerged organically in play at any of my tables. Besides, I’d likely not have most of this sort of “treasure” be easy coin, and selling stolen goods is sure to attract attention eventually.

Probably explains the Bandit encounter frequency though ๐Ÿ˜Š.

Monday, May 18, 2020

OSE Encounter Activities - Killer Bee

Beware the Killer Bees and their tempting Healing Honey! If the Poison doesn't get you then the persistent point of damage just might.

If you have access to a patch of land for planting, consider seeding it with local Flowers to support the native Bee population in your area! Building an Air-Bee-N-Bee can even be a fun project! Our pollinators are precious.

Saturday, May 16, 2020

OSE Encounter Activities - Tyrannosaurus Rex

I simply can’t think of a more perfect capstone for Lost World Week: The tremendous and terrifying Tyrannosaurus Rex!


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