Thursday, September 22, 2022

d100 - Magical Hats & Helms

Another Random Table in my Series of Magic Items, this one focuses on Magical Helms, Hats, and other Assorted Headgear. It was a little tricky to try and insure that they could apply to all sorts of Head Coverings!

Wednesday, September 21, 2022

d100 - What's At The Bottom Of This Pit?

Decided to go ahead and round out this particular Table that has been lingering on my list for a spell. Sometimes those Pitfalls and Pit Traps don’t really receive much more attention than a Saving Throw after all.

See also: One Hundred Clues & Tells for the Tersely Detailed Trap, and I often find myself sometimes sprinkling a bit of Random Impedimenta down there as well.

Monday, September 19, 2022

d100 - Potential Spell Recharge Conditions

Here’s a quick d100 table I put together of some potential Mausritter-style Recharge Conditions to the GLOG spells that have been lovingly rendered for Cairn here. These sorts of requirements could come into play with each casting or on doubles or triples (like conventional GLOG Mishaps/Dooms) or after three "charges" are exhasuted (how Mausritter handles them).

Tuesday, August 2, 2022

d100 - Instigative Scenery & Interactive Décor

Sometimes when I’m stocking a Dungeon room or Indoor Encounter Area, I like to woolgather a bit about what might make an Encounter that takes place in this area more interesting or exciting. My rooms are seldom swept-bare or sparse affairs, but I’ve found it incredibly productive to sprinkle in some more proactive and even downright tempting descriptions into my set dressing from time to time. The way I see it, Adventurers are canny/competent folks and would always have an eye out for any kind of advantage they could eke out of the mise en scène, so to help get those ingenious juices flowing, I’ll sometimes embellish props with little hints like this. Just a suspicious soupçon here and there is sometimes all it takes to get that mindset established, and then the players end up embracing the frangibility in the fiction and start striving to exploit their surroundings.

These casual clues can sometimes make for much more dynamic and unpredictable combats but be fully forewarned that some Referee Rulings might be necessary to adjudicate these. When in doubt, I tend to clarify the actions the players are taking and ask questions about their goals and intensions to close any gaps, but sometimes a little bit of random chance can make a cunning plan or novel approach that much more exciting and engaging. Repurposing an X-in-6 or Reaction Roll can always work in a pinch, but even if it fails, the players have altered the environment in some significant way generally, and that can further inform the situation in intriguing ways.

Naturally, this sort of thing could be considered fair game for foes as well, but as with any potential Hazard or Trap, I find they tend to work a bit better when adequately telegraphed rather than sprung on the utterly unsuspecting. Sometimes this even leads to a race to see which side gets to avail themselves of the fight-shifting feature first.

Friday, July 29, 2022

d100 - Magic Gloves & Gauntlets

AAnother in my little series of Magic Item posts, this one is devoted to helpful Handwear. Though they’re not nearly as represented in the standard treasure lists as other garments (outside the occasional pair providing Ogre Power). Be it Glove or Gauntlet, rather than just applying a Magical bonus or malus, like most Magical Treasures, I often prefer them to serve as creative solutions to potential problems the players may face.

See also: Magic Blades, Magic Shields, Magic Bows, Magic Footwear, and Magic Cloaks & Capes.

Sunday, July 3, 2022

d100 - Where Is The Key For This Locked Door?

Locked Doors or Containers are a time-honored obstacle to exploration and discovery. They present an opportunity for the clever Thief to fiddle with their tools to flex their percentiles, the Fighter to muscle things open with a sturdy d6, or the Magic User to unleash a mighty Knock. If only there were another way?

The presence of a Lock implies the existence of a Key. Here are a Hundred places where that pesky unlocker might live. Much like my previous posts on Secret or Stuck Doors, some imply a puzzle or a skosh of Set Dressing as well. Some of the particularly tricky ones might be worthy of rewarding the Players with a passe-partout.

Wednesday, June 22, 2022

Marvelous Mushrooms - Generator

Just a quick post sharing a generator I needed to build out for Perchance: Marvelous Mushrooms & Tantalizing Toadstools. Since this one can requires a few rolls, I like to make those a little faster with a generator that can collate content in a click.

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