Friday, February 3, 2023

d100 - Henchperson Habits & Follower Foibles

Sometimes those Hirelings and Henchmen receive little more than their measly helping of Hit Points and an Armor Class. If we are lucky, we might assign them an appellation. Here are one hundred little eccentricities and affectations that might make them a little bit more memorable should they stick around for more than a session or so. Just as I sometimes do for sentient Magic Swords, I enjoy assigning each companion a number from one to twenty (lower numbers increase the frequency), and should this number come up on a die roll, I endeavor to remember to quip or mention the habit.

Thursday, February 2, 2023

d100 - Magical Bags, Backpacks, Pouches, or Purses

Continuing my series on less traditional Magical Items, this table deals primarily with personal Containers. Backpacks, Sacks, and those ubiquitous Belt Pouches are pretty common accoutrements, though I’m sure these special features could be applied to other things with a little creative ingenuity.

Wednesday, February 1, 2023

d100 - Magical Ropes & Restraints

Here are a Hundred ideas for tying some Magical Effects to your Ropes, Restraints, Cables, and Cordage of all kinds. Sometimes the even most mundane piece of Equipment deserves a little dressing up 😊

Wednesday, October 26, 2022

d100 - Five Hundred Names for Dolmenwood Games

One can never have enough Names. A while back to assist a Referee in distress, I put together a few for Dolmenwood. Here are Five Hundred Names for Dolmenwood Games:

Wednesday, October 12, 2022

d100 - Wilderness Landmarks & d100 Overland Discoveries

Here are a few tables I have been working on that reached a point where I wanted to share their initial stages. Someday this list will likely meander its way to a thousand or some other ridiculous number, but until then, I decided to get these posted so I can move onto a few other tempting tables that are vying for my attention.

Wilderness Exploration is my favorite Tier of Play, so I try to sprinkle in some Landmarks or Features throughout. These Landmarks/Discoveries are useful for orientation and can make any mapping during Wilderness Adventuring (mental or otherwise) much easier. They can also make Overland Journeys more memorable by injecting Choice, a bit of Mystery, or even just some simple embellishment applied to the Shared Imagined Space that constitutes a Campsite or a place the Players decide their Characters need to Rest.

Landmarks/Discoveries are simply a mostly static feature within a Hex relative to another Feature/Encounter. These could easily work in conjunction with Hazards, Resources, or even Monster Lairs/Entrances to Site Based Adventures (the other categories I tend to create when stocking a map) or simply serve as Decorative Waypoints during Journeys. It stands to reason that within a given Hex (especially within the ubiquitous six-mile), there would likely be several of these memorable features, but sometimes a Referee might find themselves at a loss for something specific. Here are two hundred to hopefully help with that process.

Thursday, September 22, 2022

d100 - Magical Hats & Helms

Another Random Table in my Series of Magic Items, this one focuses on Magical Helms, Hats, and other Assorted Headgear. It was a little tricky to try and insure that they could apply to all sorts of Head Coverings!

Wednesday, September 21, 2022

d100 - What's At The Bottom Of This Pit?

Decided to go ahead and round out this particular Table that has been lingering on my list for a spell. Sometimes those Pitfalls and Pit Traps don’t really receive much more attention than a Saving Throw after all.

See also: One Hundred Clues & Tells for the Tersely Detailed Trap, and I often find myself sometimes sprinkling a bit of Random Impedimenta down there as well.

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