Tuesday, March 1, 2022

d100 - Fairy Tale Weaknesses

Folk and Fairy Tales abound with foes that can’t be bested in conventional ways. Some of the standard Monsters have a few hints of this quality: Lycanthropes and their susceptibility to Silver, the traditional Vampire vulnerabilities, etc. These all help grant things a more folkloric feel and generate minor puzzles/mysteries for the players to solve.

Occasionally, it might be interesting to provide a Monster with a special Weakness or Achillies Heel, some form of flaw that might be exploited or sometimes serve as the only method of defeat. So, here’s a list of One Hundred Fairy Tale Weaknesses that might be useful. Sometimes discovering such secret things can even lead to adventure along the way. Some of these feature a little bit of ludic bleed (relying on things like Die color, or other things at the table itself), but I find that can sometimes be rather fun in moderation.

2 comments:

Search

Labels

d100 (190) random tables (189) tables (161) encounters (136) OSE Encounters (133) OSE (132) dnd (17) wilderness tier (16) character generation (13) monsters (13) spells (13) equipment (12) house rules (11) hexes (10) spell features (10) BECMI (9) generators (9) hex crawls (9) RC hacks and house rules (8) clerics (8) ideas (8) magic (8) magic items (8) dnd hacks (7) wilderness (7) dungeons (6) classes (5) magic users (5) yoon-suin (5) NPCs (4) advancement (4) backgrounds (4) character sheets (4) current campaign (4) dragons (4) mountains (4) plants (4) resources (4) reviews (4) rumors (4) shrines (4) team tuesday (4) 4e (3) TROIKA! (3) WHITEHACK (3) cities (3) dm (3) fourth edition (3) gear (3) goblin project (3) mentzer (3) rules cyclopedia (3) settlements (3) transcripts (3) villages (3) Elfs (2) ability scores (2) abstract combat (2) animals (2) character classes (2) community projects (2) curses (2) d&d (2) dressing (2) events (2) foraging (2) forests (2) gorgon trail (2) harry clarke (2) herbs (2) hex-describe (2) magic systems (2) magic-users (2) magical research (2) reagents (2) religion (2) saving throws (2) skills (2) spellbooks (2) tex-crawl (2) tools (2) traps (2) treasure (2) world building (2) 5e (1) Cairn (1) DR (1) Dwarfs (1) KtA (1) OSR (1) VEINS (1) adventure hooks (1) adventure seeds (1) arduin (1) armor (1) birds (1) boots (1) bows (1) breath weapons (1) buildings (1) camping (1) candace (1) cantrips (1) cards (1) cartography (1) characters (1) city crawls (1) clues (1) crowdsourcing (1) d12 (1) d66 (1) dolmenwood (1) downloads (1) encumbrance (1) experience (1) fairy tales (1) familiars (1) fish (1) fishing (1) food (1) fungi (1) furniture (1) future campaigns (1) game jams (1) garlic (1) gary gygax (1) gods (1) hacks (1) hazard system (1) hexagons (1) hooks (1) horses (1) identifying (1) ingredients (1) initiative (1) itch.io (1) jewelry (1) landmarks (1) locks (1) magic words (1) magical items (1) mapping (1) maps (1) meetings (1) memes (1) mentors (1) miens (1) miniatures (1) mishaps (1) modern (1) mushrooms (1) names (1) new spells (1) obituaries (1) overland travel (1) perchance (1) perdition (1) poisons (1) potions (1) procedures (1) process (1) projects (1) puzzles (1) reaction rolls (1) rests (1) rituals (1) rolemaster (1) rooms (1) ruminations (1) scrolls (1) seafood (1) secret doors (1) shields (1) shoes (1) shopping (1) smells (1) software (1) song tables (1) sounds (1) special attacks (1) spell casting (1) subsystems (1) surprise (1) swords (1) table talk (1) task resolution (1) terrain (1) the middle road (1) thief (1) thieves (1) timekeeping (1) tinkering (1) toadstools (1) traits (1) trees (1) turn undead (1) venoms (1) vignettes (1) voronoi (1) weapons (1) weather (1) wizards (1) ynn (1)

Blog Archive