Showing posts with label maps. Show all posts
Showing posts with label maps. Show all posts

Monday, December 22, 2025

d100 – Treasure Map Minutia & Cartograph Complications

Representing a full fourth of the Random Results when Scrolls are generated as Magical Treasure in most of the earlier presentations, Treasure Maps can sometimes end up making quite frequent appearances. B/X even recommends that the Referee prepare several in advance for this reason. I always endeavored to have a few handy, tucked away in the binder, just in case.

In world artifacts that get used in Play like this are wonderful things, and I know over the decades I’ve made many a Map replete with those slightly scorched edges, strategic tears, and even the requisite tea-staining in order to pass them out to the Players. I try not to get too precious with them these days, mostly because I want to encourage Players to write on them and make them “their own.” But these kinds of “In World” Maps will always serve as a wonderful way to Telegraph Dangers, Disseminate Rumors, and foster interest in other areas in a Setting. I’ve compiled some ideas for dressing them up a bit or making them a bit more memorable below. Hopefully some of these can serve as a springboard when the need arises to try your hand at making a few Pre-Prepared Treasure Maps for your game, even if some prove a bit impractical for “physical props!”

If you tire of typical Parchment, Paper, or Vellum, see the Form column of my Atypical Scrolls of Protection & Assorted Aegides post for some other ideas for surfaces they may be scrawled upon.

Tuesday, July 1, 2025

d100 - Random Rivers

For this Quick Table I decided to take the same approach that I embarked on for my Some City Streets Table. Naming things is something I’m very fond of, because they often make those Rumors/Hooks/NPC Directions a lot more interesting when they are tied to a Place. Places with Names have an easier time earning Reputations, let Maps do a little more work, and are sometimes a little more memorable than their anonymous counterparts.

So, here’s a handy source of Names for Creeks/Streams/Brooks and Rivers, alongside a few additional inspirational details that can be sprinkled into those riparian routes.

Monday, April 21, 2008

MKhexgrid

Just a quick note about some lovely software I stumbled across while trawling the internet for Numbered Hex Maps:

MKhexgrid - a hex grid generator

The following spec.txt file seems to be working really well to generate a full page of decently sized, numbered hexes:


columns = 30
rows = 20
hex-side = 30
grid-grain = v
output = png
outfile = tut3.png
antialias = true
coord-bearing = 90
coord-distance = 18


Numbered hexes are the only way to map, and stocking all the hexes on Index Cards means that adventurers are never wont for adventures.

Search

Root Ring!

Labels

random tables (319) d100 (316) tables (163) encounters (142) OSE Encounters (133) OSE (132) magic items (44) dungeons (25) magical items (21) equipment (20) monsters (20) wilderness (19) wilderness tier (19) character generation (17) dnd (17) magic (17) treasure (16) spells (15) clerics (14) rumors (14) NPCs (13) generators (13) gear (12) hexes (12) hex crawls (11) house rules (11) spell features (11) BECMI (9) ideas (9) names (9) RC hacks and house rules (8) advancement (8) dressing (8) plants (8) resources (8) characters (7) curses (7) dnd hacks (7) events (7) magic users (7) settlements (7) stocking (7) adventure hooks (6) animals (6) cities (6) clues (6) dolmenwood (6) dungeon stocking (6) treasures (6) weapons (6) why tables (6) backgrounds (5) classes (5) domain tier (5) fairy tales (5) potions (5) religion (5) set dressing (5) shrines (5) what tables (5) world building (5) yoon-suin (5) character sheets (4) current campaign (4) doors (4) dragons (4) fair folk (4) food (4) foreground growth (4) hirelings (4) hooks (4) jewelry (4) mountains (4) reviews (4) team tuesday (4) tools (4) villages (4) 4e (3) Elfs (3) PCs (3) TROIKA! (3) WHITEHACK (3) abilities (3) armor (3) cantrips (3) carousing (3) character classes (3) clothing (3) decoration (3) dm (3) domain (3) downtime (3) dungeon dressing (3) fauna (3) foraging (3) fourth edition (3) fungi (3) goblin project (3) how tables (3) landmarks (3) locks (3) maps (3) mentzer (3) mushrooms (3) overland (3) procedures (3) puzzles (3) questions (3) quests (3) religions (3) rules cyclopedia (3) spellbooks (3) swords (3) tells (3) traits (3) transcripts (3) traps (3) vignettes (3) wave crawls (3) where tables (3) wizards (3) Cairn (2) Dwarfs (2) ability scores (2) abstract combat (2) adventures (2) backstories (2) books (2) bows (2) buildings (2) castles (2) character death (2) city crawls (2) community projects (2) consumables (2) d&d (2) death (2) deities (2) deity disfavor (2) drinks (2) experience (2) factions (2) fairy tale friday (2) fighters (2) flaws (2) flora (2) folklore (2) followers (2) forests (2) furniture (2) gods (2) gorgon trail (2) habits (2) harry clarke (2) hazard system (2) herbs (2) hex crawling (2) hex stocking (2) hex-describe (2) hobbies (2) identification (2) identifying (2) journeys (2) knacks (2) lairs (2) lore (2) magic systems (2) magic-users (2) magical research (2) meetings (2) miens (2) money (2) ocean (2) omens (2) portals (2) projects (2) reaction rolls (2) reagents (2) retainers (2) rituals (2) rooms (2) sailing (2) saving throws (2) scrolls (2) sea (2) secret doors (2) shields (2) ships (2) single-use items (2) skills (2) smells (2) special abilities (2) spoor (2) staffs (2) stocking tables (2) strongholds (2) superstitions (2) tex-crawl (2) thieves (2) toadstools (2) traces (2) tracks (2) wonders (2) words (2) 20 minute dungeons (1) 5e (1) DR (1) GLOG (1) KtA (1) NPC Party (1) OSR (1) Rival Adventuring Parties (1) VEINS (1) aasimar (1) absent players (1) accessories (1) activities (1) adventure seeds (1) adventurers (1) alchemists (1) alcohol (1) alignment languages (1) altars (1) ammo (1) ammunition (1) angels (1) arduin (1) arrows (1) art (1) artifacts (1) axes (1) backpacks (1) bags (1) balms (1) bards (1) beans (1) belts (1) berries (1) birds (1) blessings (1) blogging (1) blogosphere (1) body art (1) bookshelves (1) boons (1) boots (1) bounties (1) bracelets (1) bracers (1) breath weapons (1) brooks (1) businesses (1) calendars (1) campaign starters (1) camping (1) candace (1) candles (1) cards (1) cartography (1) celestials (1) ceremonies (1) clergy (1) cloaks (1) clubs (1) coins (1) cold iron (1) collective nouns (1) combat (1) commodities (1) common (1) commune (1) complications (1) connections (1) containers (1) corridors (1) cosmology (1) couplets (1) creeks (1) critters (1) crossbows (1) crowdsourcing (1) customs (1) d12 (1) d36 (1) d66 (1) dances (1) debts (1) deception (1) deeds (1) defenses (1) dilemmas (1) dimensions (1) discoveries (1) diseases (1) divination (1) divine (1) dogs (1) donkeys (1) downloads (1) drawbacks (1) encounter activities (1) encumbrance (1) energy drain (1) excuses (1) exploration (1) fairies (1) fairy (1) familiars (1) features (1) festivals (1) fey (1) finances (1) fish (1) fishing (1) flow charts (1) foibles (1) foodways (1) fountains (1) friendly monsters (1) fruits (1) future campaigns (1) galmours (1) game jams (1) gardens of ynn (1) garlic (1) garments (1) gary gygax (1) gauntlets (1) gems (1) geography (1) girdles (1) gloves (1) grimoires (1) groups (1) gullets (1) hacks (1) hallways (1) hats (1) hazards (1) healing (1) helmets (1) hex features (1) hex-crawling (1) hexagons (1) hiding (1) hints (1) history (1) holiday (1) holidays (1) horses (1) humanoids (1) hunting (1) illusions (1) in medias res (1) incense (1) ingredients (1) initiative (1) insects (1) itch.io (1) jellyfish (1) keep 'em poor (1) keys (1) lamp oil (1) lamps (1) landforms (1) languages (1) lanterns (1) legends (1) light (1) limited-use items (1) lists (1) locations (1) lockpicks (1) maces (1) magic research (1) magic shop (1) magic words (1) mapping (1) masks (1) meanwhiles (1) memes (1) mentors (1) mercenaries (1) merchants (1) miniatures (1) misfortunes (1) mishaps (1) modern (1) monster motivations (1) motivations (1) mules (1) mutations (1) mysteries (1) nautical (1) new spells (1) nouns (1) obituaries (1) objects d'art (1) ocean crawls (1) oceans (1) ointments (1) overland exploration (1) overland travel (1) overloaded encounter die (1) pastimes (1) percepts (1) perchance (1) perdition (1) pets (1) pits (1) places (1) planes (1) player characters (1) poisons (1) pools (1) pouches (1) pranks (1) predicaments (1) priests (1) procedural flow charts (1) process (1) props (1) protection scrolls (1) provisions (1) purses (1) quarrels (1) raise dead (1) rations (1) reasons (1) referee aids (1) relics (1) reputation (1) restocking (1) rests (1) resurrection (1) rewards (1) rings (1) rivers (1) roads (1) robes (1) rolemaster (1) ropes (1) rules (1) ruminations (1) saints (1) salves (1) sashes (1) scenery (1) scheduling (1) sea faring (1) seafaring (1) seafood (1) secrets (1) senses (1) sentient swords (1) session starters (1) setting questions (1) settings (1) shoes (1) shopping (1) side effects (1) side-effects (1) site features (1) sites (1) so tables (1) software (1) soirées (1) song tables (1) songs (1) sounds (1) speak with animals (1) speak with dead (1) speak with plants (1) spears (1) special attacks (1) special results (1) specials (1) spell casting (1) spell substitutes (1) spending (1) springs (1) statues (1) stomachs (1) stories (1) streams (1) streets (1) strict time keeping (1) subsystems (1) surprise (1) swanson abilities (1) swansong abilities (1) table talk (1) task resolution (1) tattoos (1) taverns (1) tea (1) telepathy (1) terrain (1) the middle road (1) thief (1) thieves cant (1) tieflings (1) timekeeping (1) tinkering (1) tomes (1) toys (1) trade goods (1) traders (1) travel (1) treasure maps (1) trees (1) trinkets (1) turn undead (1) urban crawls (1) value (1) venoms (1) vermin (1) voronoi (1) wands (1) waterskins (1) weather (1) whence tables (1) wildlife (1) word games (1) xp (1) ynn (1)

Blog Archive