More Fodder for Fighters, here’s a table I tapped away to provide some Details and Deeds that might speak to the History of any Swords they might come across in their Adventures. Sometimes embellishing a Blade with a few particulars in this way makes it much more Memorable and can even create a bit of intrigue or speak to the larger Setting. A Referee might decide to only add these to Swords of the Enchanted variety, but sometimes a little decoration like this goes a long way to differentiate even more standard treasures and takings.
Wednesday, February 5, 2025
Monday, December 2, 2024
d100 – Sentient Swords
Random Rolls on the Treasure Tables often produce Magical Swords. This is especially common with the Flat Distribution in some of the earlier presentations. Sometimes they might even result in the temptation to place a Sword with a Special Purpose or Intelligence. These Swords often have a slew of additional abilities and some can even communicate via various Languages. I usually assign a Sentient Sword a number from 1-20 (more talkative ones receive a lower number) when this number is rolled on a die in Play, it can serve as a reminder to me to make a comment or quip if appropriate.
The same rules for making NPCs Memorable generally apply to these Treasures. Should a Sword be Sentient, I do like to dress them up a little further by applying a Personality and it is often hard for me to resist adding a few pertinent Powers. They do say that all Magic Swords deserve Names, but I feel that the ones that the Players can communicate with deserve this doubly so at least.
Here's a table of a hundred Swordbound Souls. While lately I’ve been cleaving a little closer to only applying this quality to Magic Swords exclusively, it is often nice to graft them onto other Weapons as well (a Snarky Dagger or Belligerent Battle Axe can be a nice change of pace!)
Tuesday, April 2, 2019
d100 Magic Swords
A bog-standard Sword +1 is a boring blade indeed. Here are a hundred extra features to make a magical weapon more magical than just the basic bonus.
These are largely system neutral, but feel free to season to taste. If anythings unclear, go with your gut or feel free to ask and I can try to explain my thinking in a less intentionally terse format :). Let me know how your players respond to these, and if you think it might be worth trying to put together separate tables for other types of weapons.
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