Showing posts with label superstitions. Show all posts
Showing posts with label superstitions. Show all posts

Thursday, January 30, 2025

d100 – Sacred Ceremonies & Religious Rituals

Part of my ongoing attempts to dive deeper into the Deity Disfavor Class feature of the Cleric, here are a hundred relatively minor rites and observances that might help decorate those daily liturgies of that Class in interesting ways. I wouldn’t necessarily approach these from an angle that purposefully penalizes the Player, but more as just a way to add a little more optional detail to their religious activities. These are much less dire than my recent Priesthood Penances & Cleric Contrition table, and not nearly as pervasive or restrictive as the Holy Taboos I’ve shared before. Perhaps these are just part of the steps they take to Prepare those daily Prayers. This might make it a good addition to my Deity Generator

I could see these also working in conjunction with my post on Strange Shrines as well, potentially providing some inspiration for the specific ways to activate or consecrate them. This Table might also be useful as a sampling of provincial Superstitions or even unconventional Personal Habits.

Tuesday, January 21, 2025

d100 – From Whence Did This Monster Spawn?

Often when Referees seek out explanations for the many Foes and Fiends that can be found in the various manuals of Monsters at our disposal (or when minting our own!) we’re sometimes only given a few relatively similar and somewhat terse explanations concerning the circumstances that led them to be part of a Setting or World. Usually these tend to err on the side of the shrug-inducing “A Wizard Did It,” though sometimes we might see the occasional digression into an armchair ecological or evolutionary explanation.

I’m a firm believer that it’s sometimes fun and fruitful fodder to imagine where those Monsters might come from as this can inform a Setting in intriguing ways. This Table might be said to lean a little more into the Superstitious/Hearsay angle for these Origins, but I am fond of a more Folkloric approach in my games. Some of these might very well be the methods by which a Monster is Made, while others might be more akin to Admonishments, Fables, or those Cautionary and sometimes Frightening Tales spun for Children. Hopefully they inspire a few more unconventional angles one could consider for whatever the process might be through which a Monster comes into being.

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