Showing posts with label fungi. Show all posts
Showing posts with label fungi. Show all posts

Monday, December 9, 2024

d100 – Dungeon Flora

Sometimes, when Stocking a Dungeon Room or Corridor I find myself at a loss at what to do with an otherwise “unremarkable” area. Occasionally, I’ll decorate these with a little bit of harmless spelean flora or fungi, remarkably thriving somehow in those dank and dark locations. Usually, this is just for a bit of flavor, a way to distinguish this place from the next, but occasionally these have ended up serving as Welcome Waypoints or Lucky “Landmarks” in musty Mazes or other particularly perplexing Places. This is just one example of how that off-the-cuff “fluff” can end up becoming much more fictionally relevant for an attentive Player. However, one must always be wary that these decorative distractions do not consume too much precious Time or Resources.

Here are a Hundred Sample Specimens of these Peculiar Plants that one might find growing in those depths:

Wednesday, June 22, 2022

Marvelous Mushrooms - Generator

Just a quick post sharing a generator I needed to build out for Perchance: Marvelous Mushrooms & Tantalizing Toadstools. Since this one can requires a few rolls, I like to make those a little faster with a generator that can collate content in a click.

Thursday, April 14, 2022

d100 - Marvelous Mushrooms & Tantalizing Toadstools

Yesterday it was pointed out to me that I had been remiss with providing a Random Table for generating Mushrooms/Toadstools, which is indeed a tragedy considering how fond I am of sprinkling “fun” fungi as Resources and Hazards within my Wilderness Adventures. So, I aimed to rectify this oversight post-haste by moving this Table to the top of the dev pile (where in all fairness, it sprouted with almost uncanny swiftness).

These can be used in conjunction with my venerable Herb & Plant Generator, and although the Name-stems are intended to be used to generate new and unusual Local Common Names, you can just as easily read across if swiftness is required and treat this more like a standard d100 table. I often like a quick name for flavoring Foraging Results as “You found some Edible Mushrooms” is just so frightfully bland.

Use your best judgement to determine an appropriate randomizer if you find yourself in need of a “Number Appearing” (I'm rather fond of 2d6 with "Doubles Add and Roll Again" most of the time, but you could also randomize the die type to use with a quick d8: d4 through d100.) I prefer to heavily festoon some places in evocative fungi as a mood-enhancer, but a few of these are probably best when more precious and significantly rarer. If not expressly edible, and you find yourself in need of a nastier consequence for the foolhardy consumer, there is always my Terrible Toxins & Vile Venoms Table as well.

Search

Root Ring!

Labels

random tables (316) d100 (313) tables (163) encounters (142) OSE Encounters (133) OSE (132) magic items (44) dungeons (25) equipment (20) magical items (20) monsters (20) wilderness (19) wilderness tier (19) character generation (17) dnd (17) magic (16) treasure (16) spells (15) clerics (14) rumors (14) NPCs (12) gear (12) generators (12) hexes (12) hex crawls (11) house rules (11) spell features (11) BECMI (9) ideas (9) names (9) RC hacks and house rules (8) advancement (8) dressing (8) plants (8) resources (8) characters (7) curses (7) dnd hacks (7) events (7) magic users (7) settlements (7) stocking (7) adventure hooks (6) animals (6) cities (6) clues (6) dolmenwood (6) dungeon stocking (6) treasures (6) weapons (6) why tables (6) backgrounds (5) classes (5) domain tier (5) fairy tales (5) potions (5) religion (5) set dressing (5) shrines (5) what tables (5) world building (5) yoon-suin (5) character sheets (4) current campaign (4) doors (4) dragons (4) fair folk (4) food (4) foreground growth (4) hirelings (4) hooks (4) jewelry (4) mountains (4) reviews (4) team tuesday (4) tools (4) villages (4) 4e (3) Elfs (3) PCs (3) TROIKA! (3) WHITEHACK (3) abilities (3) armor (3) cantrips (3) carousing (3) character classes (3) clothing (3) decoration (3) dm (3) domain (3) downtime (3) dungeon dressing (3) foraging (3) fourth edition (3) fungi (3) goblin project (3) landmarks (3) locks (3) maps (3) mentzer (3) mushrooms (3) overland (3) procedures (3) puzzles (3) quests (3) religions (3) rules cyclopedia (3) spellbooks (3) swords (3) tells (3) traits (3) transcripts (3) traps (3) vignettes (3) where tables (3) Cairn (2) Dwarfs (2) ability scores (2) abstract combat (2) adventures (2) backstories (2) books (2) bows (2) buildings (2) castles (2) character death (2) city crawls (2) community projects (2) consumables (2) d&d (2) death (2) deities (2) deity disfavor (2) drinks (2) experience (2) factions (2) fairy tale friday (2) fauna (2) fighters (2) flaws (2) flora (2) folklore (2) followers (2) forests (2) furniture (2) gods (2) gorgon trail (2) habits (2) harry clarke (2) hazard system (2) herbs (2) hex crawling (2) hex stocking (2) hex-describe (2) hobbies (2) how tables (2) identification (2) identifying (2) journeys (2) knacks (2) lairs (2) lore (2) magic systems (2) magic-users (2) magical research (2) miens (2) money (2) omens (2) portals (2) projects (2) questions (2) reaction rolls (2) reagents (2) retainers (2) rituals (2) rooms (2) sailing (2) saving throws (2) scrolls (2) sea (2) secret doors (2) shields (2) ships (2) single-use items (2) skills (2) smells (2) special abilities (2) spoor (2) staffs (2) stocking tables (2) strongholds (2) superstitions (2) tex-crawl (2) thieves (2) toadstools (2) traces (2) tracks (2) wave crawls (2) wizards (2) wonders (2) words (2) 20 minute dungeons (1) 5e (1) DR (1) GLOG (1) KtA (1) NPC Party (1) OSR (1) Rival Adventuring Parties (1) VEINS (1) aasimar (1) absent players (1) accessories (1) activities (1) adventure seeds (1) adventurers (1) alcohol (1) alignment languages (1) altars (1) ammo (1) ammunition (1) angels (1) arduin (1) arrows (1) art (1) artifacts (1) axes (1) backpacks (1) bags (1) balms (1) bards (1) beans (1) belts (1) berries (1) birds (1) blessings (1) blogging (1) blogosphere (1) body art (1) bookshelves (1) boons (1) boots (1) bounties (1) bracelets (1) bracers (1) breath weapons (1) brooks (1) businesses (1) calendars (1) campaign starters (1) camping (1) candace (1) candles (1) cards (1) cartography (1) celestials (1) ceremonies (1) clergy (1) cloaks (1) clubs (1) coins (1) cold iron (1) collective nouns (1) combat (1) commodities (1) common (1) commune (1) complications (1) containers (1) corridors (1) cosmology (1) couplets (1) creeks (1) critters (1) crossbows (1) crowdsourcing (1) customs (1) d12 (1) d36 (1) d66 (1) dances (1) debts (1) deception (1) deeds (1) defenses (1) dilemmas (1) dimensions (1) discoveries (1) diseases (1) divination (1) divine (1) dogs (1) donkeys (1) downloads (1) drawbacks (1) encounter activities (1) encumbrance (1) energy drain (1) excuses (1) exploration (1) fairies (1) fairy (1) familiars (1) features (1) festivals (1) fey (1) finances (1) fish (1) fishing (1) flow charts (1) foibles (1) foodways (1) fountains (1) friendly monsters (1) fruits (1) future campaigns (1) galmours (1) game jams (1) gardens of ynn (1) garlic (1) garments (1) gary gygax (1) gauntlets (1) gems (1) geography (1) girdles (1) gloves (1) grimoires (1) groups (1) gullets (1) hacks (1) hallways (1) hats (1) hazards (1) healing (1) helmets (1) hex features (1) hex-crawling (1) hexagons (1) hiding (1) hints (1) history (1) holiday (1) holidays (1) horses (1) humanoids (1) hunting (1) illusions (1) in medias res (1) incense (1) ingredients (1) initiative (1) insects (1) itch.io (1) keep 'em poor (1) keys (1) lamp oil (1) lamps (1) landforms (1) languages (1) lanterns (1) legends (1) light (1) limited-use items (1) lists (1) locations (1) lockpicks (1) maces (1) magic research (1) magic words (1) mapping (1) masks (1) meanwhiles (1) meetings (1) memes (1) mentors (1) mercenaries (1) merchants (1) miniatures (1) misfortunes (1) mishaps (1) modern (1) monster motivations (1) motivations (1) mules (1) mutations (1) mysteries (1) nautical (1) new spells (1) nouns (1) obituaries (1) objects d'art (1) ocean (1) oceans (1) ointments (1) overland exploration (1) overland travel (1) overloaded encounter die (1) pastimes (1) percepts (1) perchance (1) perdition (1) pets (1) pits (1) places (1) planes (1) player characters (1) poisons (1) pools (1) pouches (1) pranks (1) predicaments (1) priests (1) procedural flow charts (1) process (1) props (1) protection scrolls (1) provisions (1) purses (1) quarrels (1) raise dead (1) rations (1) reasons (1) referee aids (1) relics (1) reputation (1) restocking (1) rests (1) resurrection (1) rewards (1) rings (1) rivers (1) roads (1) robes (1) rolemaster (1) ropes (1) rules (1) ruminations (1) saints (1) salves (1) sashes (1) scenery (1) scheduling (1) sea faring (1) seafaring (1) seafood (1) secrets (1) senses (1) sentient swords (1) session starters (1) setting questions (1) settings (1) shoes (1) shopping (1) side effects (1) side-effects (1) site features (1) sites (1) so tables (1) software (1) soirées (1) song tables (1) songs (1) sounds (1) speak with animals (1) speak with dead (1) speak with plants (1) spears (1) special attacks (1) special results (1) specials (1) spell casting (1) springs (1) statues (1) stomachs (1) stories (1) streams (1) streets (1) strict time keeping (1) subsystems (1) surprise (1) swanson abilities (1) swansong abilities (1) table talk (1) task resolution (1) tattoos (1) taverns (1) tea (1) telepathy (1) terrain (1) the middle road (1) thief (1) thieves cant (1) tieflings (1) timekeeping (1) tinkering (1) tomes (1) toys (1) trade goods (1) traders (1) travel (1) treasure maps (1) trees (1) trinkets (1) turn undead (1) urban crawls (1) value (1) venoms (1) vermin (1) voronoi (1) wands (1) waterskins (1) weather (1) whence tables (1) wildlife (1) word games (1) xp (1) ynn (1)

Blog Archive