Showing posts with label foraging. Show all posts
Showing posts with label foraging. Show all posts

Wednesday, June 22, 2022

Marvelous Mushrooms - Generator

Just a quick post sharing a generator I needed to build out for Perchance: Marvelous Mushrooms & Tantalizing Toadstools. Since this one can requires a few rolls, I like to make those a little faster with a generator that can collate content in a click.

Thursday, April 14, 2022

d100 - Marvelous Mushrooms & Tantalizing Toadstools

Yesterday it was pointed out to me that I had been remiss with providing a Random Table for generating Mushrooms/Toadstools, which is indeed a tragedy considering how fond I am of sprinkling “fun” fungi as Resources and Hazards within my Wilderness Adventures. So, I aimed to rectify this oversight post-haste by moving this Table to the top of the dev pile (where in all fairness, it sprouted with almost uncanny swiftness).

These can be used in conjunction with my venerable Herb & Plant Generator, and although the Name-stems are intended to be used to generate new and unusual Local Common Names, you can just as easily read across if swiftness is required and treat this more like a standard d100 table. I often like a quick name for flavoring Foraging Results as “You found some Edible Mushrooms” is just so frightfully bland.

Use your best judgement to determine an appropriate randomizer if you find yourself in need of a “Number Appearing” (I'm rather fond of 2d6 with "Doubles Add and Roll Again" most of the time, but you could also randomize the die type to use with a quick d8: d4 through d100.) I prefer to heavily festoon some places in evocative fungi as a mood-enhancer, but a few of these are probably best when more precious and significantly rarer. If not expressly edible, and you find yourself in need of a nastier consequence for the foolhardy consumer, there is always my Terrible Toxins & Vile Venoms Table as well.

Friday, March 11, 2022

d100 - Fantastical Fishes & Spectacular Seafood

Happy Friday! Here’s another table for sprucing some of the water-bound animals your players might encounter or seek out during their travels. Akin to my generator for Remarkable Birds, this kind of set dressing and these in-world “Common Names” can sometimes add a little bit of fun or interesting detail to the Wilderness Foraging, Catch-monger Stalls, or even the occasional Wave-Crawl. One column might also be useful for quick descriptors of seafood dishes the players might deign to dine upon.

I’ve also included a handy Perchance Generator below to speed up generation of these aquatic critters.

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