Saturday, November 18, 2023

d100 - Wondrous Wands & Ensorcelled Staffs

When it comes to Wands and Staffs, I have always preferred the ones that are a bit more unique than just the standard “single purpose” Spell-Slot-Saver. Like most Magical Things, I love it when they have a little bit of Lore or Background associated with them and tend to tailor their Powers and Abilities to this when I can. Another feature I enjoy is when they present the occasional tough choice in terms of Charges. As a finite source of Magic, they are a terrific opportunity to introduce Magics that are not found in the typical Tomes and Lists without worrying about these finding their way into a Wizard’s Grimoire for use in perpetuity (unlike Scrolls or enemy Spellbooks, depending on Transcription permissiveness). A considerable number of the Powers below lean into this more than a little.

The Encircled Numbers are included as an optional guideline of sorts. I tend to avoid Wands and Staffs that serve as just a “one-trick-pony” and enjoy when they open up some additional choices to the user. They could represent the Charge Cost for a given Effect (useful for cultivating careful usage or difficult decisions). Charged Items are one of the few places I do not mind Usage Die as much, because of the unpredictability they create with unquantifiable things (and multiple, successive rolls can be nail-biting!). As another option, these could instead represent a minimum Character Level to evoke a particularly powerful ability if you enjoy it when Magical Items “grow” with a particular character over time. The “Zeroes” might even provide for use by other Character Types (it is always fun to give them a spot of Magic now and then), or only be available provided the Wand still contains charges.

The inset Reaction Table is just another little wrinkle that came to mind whilst I was working on this one. Making Magical Items occasionally more volatile in this way memorializes some of the great fun we had with things like Potion Miscibility in the past. It did unfortunately lead to some slightly less interesting entries to accommodate it, but I figure since those are a third of the “Name of the Game,” they are worth sacrificing a few extra rows.

Tuesday, November 14, 2023

d100 - Magical Robes & Raiment

Time to polish off another Magic Item Post! These are always really fun to produce and this time we’re focusing a little bit more on remarkable robes and other grand garments. While some might be more useful to a particular Character Type or Class, the form they can take is always adjustable should it make more sense to gird those heroes in something less ostentatious like a Tunic or Tabard.

Sunday, November 12, 2023

d100 - Benevolent Blessings & Gainful Growth

Serving as a bit of an “opposite” to my Magical Mishaps & Calamitous Curses table, the following entries are geared more toward those “good things” that can befall or be bestowed upon a Character. Some games even completely eschew conventional “Level Based” advancement for these types of boons acquired through Play. I hear it referred to sometimes as “Diegetic Advancement” or “Foreground Growth” and it has always been a pretty major part of my games.

I felt it might be useful to have some ideas at hand for when this might come up. Whether it’s due to Praying at/Restoring a mysterious Lost Shrine, a cavalier quaff from a Magical Pool, honoring a Bargain with the Fickle but Fair Folk, or even as the object and reward of a bespoken Quest to seek out a specific ability, it’s unconventional improvements like these that can really make a Character more memorable over time.

As always, feel free to season the Durations or Potency of these to your taste or table. Some were written as more ephemeral in nature but could easily be made permanent instead if that is to your liking. Others might work better if they were limited somewhat or come with a Price or perhaps a Risk. For additional ideas, I do sometimes just peruse my Magic Item tables and think of ways to apply some of those abilities to a Character directly, instead of an item.

Saturday, November 4, 2023

d100 - Tells for the Impavid Potion Taster

Magical Potions and Dweomered Draughts are a time-honored tradition in these games. I like to provide some minor Clues to their Function to occasionally reward the very brave that dare to take a sip to test them (or the Hapless Hireling convinced to Guinea Pig).

Here are a hundred ideas for some hints for some common and not so common Elixirs. These, coupled with consistent Potion Colors, Smells, and even Flavors, can sometimes make this process a bit of a game in itself for when a suitable Specialist or amenable Alchemist is unavailable. I usually make the effects of these tentative tastes very temporary, and relatively benign. I suppose if one squints, this table could also be repurposed for the side-effects of drugs or other intoxicants as well.

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