Saturday, November 18, 2023

d100 - Wondrous Wands & Ensorcelled Staffs

When it comes to Wands and Staffs, I have always preferred the ones that are a bit more unique than just the standard “single purpose” Spell-Slot-Saver. Like most Magical Things, I love it when they have a little bit of Lore or Background associated with them and tend to tailor their Powers and Abilities to this when I can. Another feature I enjoy is when they present the occasional tough choice in terms of Charges. As a finite source of Magic, they are a terrific opportunity to introduce Magics that are not found in the typical Tomes and Lists without worrying about these finding their way into a Wizard’s Grimoire for use in perpetuity (unlike Scrolls or enemy Spellbooks, depending on Transcription permissiveness). A considerable number of the Powers below lean into this more than a little.

The Encircled Numbers are included as an optional guideline of sorts. I tend to avoid Wands and Staffs that serve as just a “one-trick-pony” and enjoy when they open up some additional choices to the user. They could represent the Charge Cost for a given Effect (useful for cultivating careful usage or difficult decisions). Charged Items are one of the few places I do not mind Usage Die as much, because of the unpredictability they create with unquantifiable things (and multiple, successive rolls can be nail-biting!). As another option, these could instead represent a minimum Character Level to evoke a particularly powerful ability if you enjoy it when Magical Items “grow” with a particular character over time. The “Zeroes” might even provide for use by other Character Types (it is always fun to give them a spot of Magic now and then), or only be available provided the Wand still contains charges.

The inset Reaction Table is just another little wrinkle that came to mind whilst I was working on this one. Making Magical Items occasionally more volatile in this way memorializes some of the great fun we had with things like Potion Miscibility in the past. It did unfortunately lead to some slightly less interesting entries to accommodate it, but I figure since those are a third of the “Name of the Game,” they are worth sacrificing a few extra rows.

4 comments:

  1. Replies
    1. Whatever a given Referee really wishes it to be! To me it conjures to mind something similar to how a Hawk might see its Prey, over extraordinary distances while being able to zoom in for finer detail. Probably combined with something that distinguishes between Magical Fields of various strengths and it might even be able to home in on the Dragon's other favorite thing: Treasure!

      The Color could also influence this in interesting ways: White Dragonsight might see just fine through a Blizzard/Snow/Ice(!), a Red Dragonsight is unobstructed by Smoke or Flame and could stare at the sun for hours if they wished, etc.

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    2. My other association was to make it "Draconic Visage" - a cause fear effect.

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