Saturday, December 2, 2023

Dolmenwood Dozen

Recently I embarked on a little self-imposed Challenge. With some of the previews of the Dolmenwood Materials available to Backers, I noticed that the Monster descriptions had a Lair Chance. I always loved this but figured it might be a bit tricky for some Referees to come up with some of these “on the fly” as it were, should it be the result of a Random Encounter or such. So, over the last several days, I resolved to put together a quick Lair/Dungeon/Adventure Location for some of these Monsters on a Daily Basis.

I often find myself slapping together a quick Dungeon or Site-Based Adventure at the last minute (usually when I’ve been procrastinating on Prep and have a Game coming up in a few hours!) and sometimes a time constraint actually helps get the ideas flowing. It can be a little stressful (in a good way!), but I find that the process of “Discovering” a place through creating it helps me focus a little more on the lens I need for conveying this to Players. By leaving the stocking largely up to Random Rolls, I’m also letting myself “Experience Surprise” and forcing myself to brush away some of those accumulated cobwebs that might be clogging up the parts of my brain I use for Improvisation and Providing Descriptions. Sometimes it helps put me in a frame of mind that ends up being very similar to the act of Play itself, or I stumble across interesting and inspiring ideas I never would have considered or would have cast aside with a more leisurely approach.

So here are the fruits of this little experiment: A Dozen One Page Dungeons, Lairs, Points of Interest, or other Adventure Sites for Dolmenwood, all compiled together in a convenient document. If you’re a Player in a Dolmenwood game, you might want to avert your eyes in case your Referee decides to use one of these! For each, I tried to limit myself to around twenty minutes or so for each to replicate that “left it to the last minute” experience. Of course, there are some that necessitated breaks or other interruptions during their creation (I didn’t exactly click a stopwatch on each!), and as I was compiling them together I couldn’t help doing a little bit more editing or expanding once I found some free real-estate by consolidating the formatting. I’ve also included a bonus: A Peek into the Production Process for these that might help other Referees who want to give this a try. The end result of this little Project is available below:

6 comments:

  1. Very much appreciate this sort of Dolmenwood material. Big enough to engage a party for a session (Or more knowing my friends general terror and caution) But small enough to insert anywhere.

    ReplyDelete
  2. This was beyond helpful! I fully intend to use these 12 in Dolmenwood and add as many more as my own creativity can muster. Thanks so much!

    ReplyDelete
  3. Fantastic! Thank you so much for sharing this.

    ReplyDelete
  4. These are awesome & beautiful

    ReplyDelete

Search

Labels

random tables (243) d100 (242) tables (161) encounters (138) OSE Encounters (133) OSE (132) magic items (24) equipment (19) dnd (17) dungeons (17) wilderness tier (17) character generation (15) monsters (14) spells (14) magic (13) wilderness (13) rumors (12) generators (11) house rules (11) gear (10) hex crawls (10) hexes (10) spell features (10) BECMI (9) clerics (9) RC hacks and house rules (8) ideas (8) NPCs (7) advancement (7) dnd hacks (7) magic users (6) names (6) treasure (6) characters (5) cities (5) classes (5) dressing (5) plants (5) resources (5) set dressing (5) settlements (5) yoon-suin (5) animals (4) backgrounds (4) character sheets (4) current campaign (4) curses (4) dragons (4) mountains (4) reviews (4) shrines (4) team tuesday (4) treasures (4) 4e (3) TROIKA! (3) WHITEHACK (3) adventure hooks (3) character classes (3) clues (3) dm (3) dolmenwood (3) events (3) foraging (3) fourth edition (3) goblin project (3) hooks (3) landmarks (3) magical items (3) mentzer (3) potions (3) rules cyclopedia (3) spellbooks (3) transcripts (3) traps (3) villages (3) weapons (3) why tables (3) world building (3) Cairn (2) Dwarfs (2) Elfs (2) ability scores (2) abstract combat (2) adventures (2) armor (2) backstories (2) books (2) cantrips (2) carousing (2) city crawls (2) community projects (2) d&d (2) doors (2) dungeon stocking (2) experience (2) food (2) forests (2) fungi (2) furniture (2) gods (2) gorgon trail (2) harry clarke (2) hazard system (2) herbs (2) hex crawling (2) hex-describe (2) hirelings (2) identification (2) identifying (2) jewelry (2) locks (2) magic systems (2) magic-users (2) magical research (2) mushrooms (2) projects (2) quests (2) reagents (2) religion (2) rooms (2) saving throws (2) scrolls (2) skills (2) tex-crawl (2) toadstools (2) tools (2) traits (2) 20 minute dungeons (1) 5e (1) DR (1) GLOG (1) KtA (1) OSR (1) PCs (1) VEINS (1) abilities (1) adventure seeds (1) alcohol (1) arduin (1) backpacks (1) bags (1) bards (1) birds (1) blessings (1) bookshelves (1) boots (1) bounties (1) bows (1) breath weapons (1) buildings (1) calendars (1) campaign starters (1) camping (1) candace (1) cards (1) cartography (1) character death (1) cloaks (1) clothing (1) coins (1) cold iron (1) complications (1) containers (1) corridors (1) cosmology (1) couplets (1) crowdsourcing (1) customs (1) d12 (1) d66 (1) death (1) decoration (1) deities (1) dimensions (1) discoveries (1) diseases (1) dogs (1) donkeys (1) downloads (1) downtime (1) drinks (1) encumbrance (1) energy drain (1) fair folk (1) fairy tales (1) familiars (1) festivals (1) fey (1) fish (1) fishing (1) flaws (1) foibles (1) followers (1) foodways (1) foreground growth (1) fountains (1) future campaigns (1) game jams (1) garlic (1) garments (1) gary gygax (1) gauntlets (1) gloves (1) grimoires (1) habits (1) hacks (1) hallways (1) hats (1) helmets (1) hexagons (1) hints (1) holiday (1) holidays (1) horses (1) how tables (1) in medias res (1) ingredients (1) initiative (1) itch.io (1) keys (1) knacks (1) lairs (1) lore (1) magic research (1) magic words (1) mapping (1) maps (1) meetings (1) memes (1) mentors (1) miens (1) miniatures (1) mishaps (1) modern (1) money (1) monster motivations (1) motivations (1) mules (1) mutations (1) new spells (1) obituaries (1) omens (1) overland travel (1) overloaded encounter die (1) percepts (1) perchance (1) perdition (1) pets (1) pits (1) places (1) planes (1) player characters (1) poisons (1) pools (1) portals (1) pouches (1) procedures (1) process (1) protection scrolls (1) purses (1) puzzles (1) raise dead (1) reaction rolls (1) religions (1) reputation (1) rests (1) resurrection (1) rewards (1) rings (1) rituals (1) roads (1) robes (1) rolemaster (1) ropes (1) ruminations (1) seafood (1) secret doors (1) session starters (1) shields (1) shoes (1) shopping (1) side effects (1) smells (1) software (1) song tables (1) songs (1) sounds (1) spears (1) special attacks (1) specials (1) spell casting (1) spoor (1) springs (1) staffs (1) statues (1) stocking (1) stories (1) streets (1) subsystems (1) surprise (1) swords (1) table talk (1) task resolution (1) tells (1) terrain (1) the middle road (1) thief (1) thieves (1) tieflings (1) timekeeping (1) tinkering (1) tomes (1) traces (1) tracks (1) trees (1) turn undead (1) urban crawls (1) venoms (1) vignettes (1) voronoi (1) wands (1) waterskins (1) weather (1) where tables (1) wizards (1) xp (1) ynn (1)

Blog Archive