Tuesday, March 23, 2021

Wilderness Encounter Vignette Tables

Here’s something a little different! In my pursuit of repurposing/recycling those Procedural Rolls to have them do “double-duty” I came up with some tables for what I have nicknamed “Wilderness Encounter Vignettes.” These are almost a bit like TROIKA! Miens to flavor an Encounter Area or Place.

Basically, the intent is to leverage some metadata from some of those 2d6 rolls we frequently make for things like Surprise, Encounter Distance, and Reaction Rolls in the form of d66 (or d36, or d6xd6) tables that provide a little additional dressing to “set a stage” so to speak. Just use two different colored dice for these rolls (or pick one of the two entries if you prefer) and consult the table for the general character of the region. You could even trigger these types of descriptions on a “failed” Wandering Monster check, or to just quickly generate some minor details to add to a Campsite or Journey to make things a little more memorable. You could even use these to create some Landmarks to aid the Players with future Navigation.

These are getting a more granular breakdown than my typical Wilderness Hexes Terrain types but could easily be used in conjunction with them. I will be adding more Terrains as the mood strikes me (maybe for a total of 15-20), but until then I hope you find them useful.

6 comments:

  1. It would be nice to see one for Mountains but these are great. Thanks!

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    Replies
    1. Those are definitely on my list of upcoming Terrains. Until then some of my Mountain Hexes might be useful :).

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  2. As usual, solid gold.
    When are you publishing the book?

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  3. These are great! I was trying to write something very similar for my homebrew, so I'll definitely be plundering a lot of these! :)

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  4. This is so great, looking forward to using this in the west marches I ref in.

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  5. I can't even tell you how much I appreciate this entry. Wilderness destinations are one thing, but I have ALWAYS struggled with adding little bits of detail like this that are the difference between travel being travel and not just hand-waivey teleportation.

    ReplyDelete

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