Yesterday it was pointed out to me that I had been remiss with providing a Random Table for generating Mushrooms/Toadstools, which is indeed a tragedy considering how fond I am of sprinkling “fun” fungi as Resources and Hazards within my Wilderness Adventures. So, I aimed to rectify this oversight post-haste by moving this Table to the top of the dev pile (where in all fairness, it sprouted with almost uncanny swiftness).
These can be used in conjunction with my venerable Herb & Plant Generator, and although the Name-stems are intended to be used to generate new and unusual Local Common Names, you can just as easily read across if swiftness is required and treat this more like a standard d100 table. I often like a quick name for flavoring Foraging Results as “You found some Edible Mushrooms” is just so frightfully bland.
Use your best judgement to determine an appropriate randomizer if you find yourself in need of a “Number Appearing” (I'm rather fond of 2d6 with "Doubles Add and Roll Again" most of the time, but you could also randomize the die type to use with a quick d8: d4 through d100.) I prefer to heavily festoon some places in evocative fungi as a mood-enhancer, but a few of these are probably best when more precious and significantly rarer. If not expressly edible, and you find yourself in need of a nastier consequence for the foolhardy consumer, there is always my Terrible Toxins & Vile Venoms Table as well.
I love how you mix mundane real-world-like mushrooms with fantasy aspects and also with real-world-stuff that is so weird it sounds like fantasy stuff. Inkycaps, stinkhorns, puffballs even are "otherworldly". My wife and I were flabbergasted when we read about a mushroom in our Mushrooms of the Midwest book that said it was poisonous if you drank any alcohol within 2 weeks of eating it, otherwise it was fine. That really sounded like something from fantasy to me, and I think your table does a good job of dipping into both "weird reality" and fantasy. So cool.
ReplyDelete