Carousing as a means to gamble for Experience via Coin Spent is a pretty popular part of some Games, serving to slightly decorate the Core Advancement Loop with a little Risk. While I don’t generally use this mechanism for every Campaign, it can still be quite fun to think about what sort of shenanigans may result from these antics.
The aftermath of this merrymaking is the focus of today’s table. Some results are perhaps a bit unfavorable, while others might be beneficial. Quite a few have longer lasting repercussions or could be said to require a bit of the “Hair of the Dog” to redress on the following morning or in days to come. Occasionally an entry might result in a Choice for a dollop of welcome Agency during these hazy times. Interpreting these more as springboards, rather than foregone conclusions can sometimes help, and a brief vignette concerning the “Hows” and “Whys” of a given situation could always occur with more Player Input. Generally though, part of the “Gamble” though is surrendering some of this Agency in exchange for Advancement.
Romantic Entanglements seem to be more of a Season To Taste sort of thing for most Tables, so I generally try to tread lightly. But a few have crept in here, I’m sure. These sorts of situations tend toward more amusing than serious, however.
For the most part, I’ve kept things purposefully “PG” so as not to blur any Lines or immodestly ignore any Veils, but should your Table agree to get up to other rowdiness of a more risqué or racy nature feel free to use these as launchpads perhaps.
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