Friday, April 3, 2020

OSE Encounter Activities - Spider, Giant

With this entry, we reach a few milestones! We’re over halfway through the Monsters in OSE (seventy down, sixty-eight more to go)! Also, here we have our first “pun monster.”

Giant Spiders make great dungeons denizens. Their webbing makes for delightful decoration, and they’re a dead-simple way to slightly squick out most people due to their alien nature (too many eyes, too many legs, inscrutable goals, etc).

As I’ve admonished before, should you find yourself playing with someone who is genuinely terrified of them, they can easily be edited out and avoided completely. They’re hardly essential monsters and it really doesn’t serve the spirit of fun to intentionally play upon a Player’s phobias. I know I’d immediately leave any table with a Referee this petty and pointlessly cruel. If a Player looks uncomfortable, it never hurts to stop and ask them if they are okay. You’re game will be better for it.

That being said, I do personally love Spiders. Like Ghouls, they’re excellent “teaching monsters” and Crab Spiders even give your Players a slight boost to their Save versus Poison and potentially a few frantic turns to come up with an antidote. No one wants to be bitten by a Spider, so there’s usually a little caution when encountering them, which is essential to telegraph for this hardier style of play.

I don’t think I’ve ever used a Tarantella, but I love little artifacts like these. Of course, they’re based on the misconception of Tarantism, where it was thought a Wolf Spider’s bite and venom induced manic dancing in the victim. Outbreaks of dancing plagues were surprisingly common it seems, so be sure to add the old St. Vitus Shuffle to your Town Events tables 😊.

Instead of Tarantula, the monster is named after those fast folk dances. I believe this is the first “word play” monster that I’ve made it to so far, and so naturally I couldn’t help but lean a little bit into to the silly with it to celebrate. The contagious effect a single failed Save could have on onlookers are surprisingly terrifying though and could easily take out an entire Adventuring Party. While the dance can last for up to a dozen turns (2 hours), according to the rules the dancers collapse after five. What an ignominious yet humorous way to accidentally arrange a TPK.

No comments:

Post a Comment

Search

Labels

random tables (248) d100 (247) tables (161) encounters (138) OSE Encounters (133) OSE (132) magic items (26) equipment (19) dnd (17) dungeons (17) wilderness tier (17) character generation (15) monsters (15) spells (14) magic (13) wilderness (13) rumors (12) generators (11) house rules (11) gear (10) hex crawls (10) hexes (10) spell features (10) BECMI (9) NPCs (9) clerics (9) RC hacks and house rules (8) ideas (8) advancement (7) dnd hacks (7) characters (6) magic users (6) names (6) resources (6) treasure (6) cities (5) classes (5) dressing (5) plants (5) set dressing (5) settlements (5) yoon-suin (5) animals (4) backgrounds (4) character sheets (4) current campaign (4) curses (4) dragons (4) magical items (4) mountains (4) reviews (4) shrines (4) team tuesday (4) treasures (4) weapons (4) 4e (3) TROIKA! (3) WHITEHACK (3) adventure hooks (3) character classes (3) clues (3) dm (3) dolmenwood (3) events (3) foraging (3) fourth edition (3) goblin project (3) hirelings (3) hooks (3) landmarks (3) mentzer (3) potions (3) rules cyclopedia (3) spellbooks (3) transcripts (3) traps (3) villages (3) why tables (3) world building (3) Cairn (2) Dwarfs (2) Elfs (2) ability scores (2) abstract combat (2) adventures (2) armor (2) backstories (2) books (2) cantrips (2) carousing (2) city crawls (2) community projects (2) d&d (2) doors (2) dungeon stocking (2) experience (2) flaws (2) followers (2) food (2) forests (2) fungi (2) furniture (2) gods (2) gorgon trail (2) harry clarke (2) hazard system (2) herbs (2) hex crawling (2) hex-describe (2) identification (2) identifying (2) jewelry (2) locks (2) magic systems (2) magic-users (2) magical research (2) mushrooms (2) procedures (2) projects (2) quests (2) reagents (2) religion (2) rooms (2) saving throws (2) scrolls (2) skills (2) tex-crawl (2) toadstools (2) tools (2) traits (2) 20 minute dungeons (1) 5e (1) DR (1) GLOG (1) KtA (1) OSR (1) PCs (1) VEINS (1) abilities (1) adventure seeds (1) alcohol (1) arduin (1) axes (1) backpacks (1) bags (1) bards (1) birds (1) blessings (1) bookshelves (1) boots (1) bounties (1) bows (1) breath weapons (1) buildings (1) calendars (1) campaign starters (1) camping (1) candace (1) candles (1) cards (1) cartography (1) character death (1) cloaks (1) clothing (1) coins (1) cold iron (1) complications (1) containers (1) corridors (1) cosmology (1) couplets (1) crowdsourcing (1) customs (1) d12 (1) d66 (1) death (1) decoration (1) defenses (1) deities (1) dimensions (1) discoveries (1) diseases (1) dogs (1) domain tier (1) donkeys (1) downloads (1) downtime (1) drinks (1) encumbrance (1) energy drain (1) factions (1) fair folk (1) fairy tales (1) familiars (1) festivals (1) fey (1) fish (1) fishing (1) flow charts (1) foibles (1) foodways (1) foreground growth (1) fountains (1) future campaigns (1) game jams (1) garlic (1) garments (1) gary gygax (1) gauntlets (1) gloves (1) grimoires (1) habits (1) hacks (1) hallways (1) hats (1) helmets (1) hexagons (1) hints (1) holiday (1) holidays (1) horses (1) how tables (1) in medias res (1) incense (1) ingredients (1) initiative (1) itch.io (1) keys (1) knacks (1) lairs (1) lore (1) magic research (1) magic words (1) mapping (1) maps (1) meetings (1) memes (1) mentors (1) mercenaries (1) miens (1) miniatures (1) mishaps (1) modern (1) money (1) monster motivations (1) motivations (1) mules (1) mutations (1) new spells (1) obituaries (1) omens (1) overland travel (1) overloaded encounter die (1) percepts (1) perchance (1) perdition (1) pets (1) pits (1) places (1) planes (1) player characters (1) poisons (1) pools (1) portals (1) pouches (1) procedural flow charts (1) process (1) protection scrolls (1) purses (1) puzzles (1) raise dead (1) reaction rolls (1) referee aids (1) religions (1) reputation (1) rests (1) resurrection (1) retainers (1) rewards (1) rings (1) rituals (1) roads (1) robes (1) rolemaster (1) ropes (1) rules (1) ruminations (1) seafood (1) secret doors (1) session starters (1) shields (1) shoes (1) shopping (1) side effects (1) smells (1) software (1) song tables (1) songs (1) sounds (1) spears (1) special abilities (1) special attacks (1) specials (1) spell casting (1) spoor (1) springs (1) staffs (1) statues (1) stocking (1) stories (1) streets (1) subsystems (1) surprise (1) swords (1) table talk (1) task resolution (1) tells (1) terrain (1) the middle road (1) thief (1) thieves (1) tieflings (1) timekeeping (1) tinkering (1) tomes (1) traces (1) tracks (1) trees (1) turn undead (1) urban crawls (1) venoms (1) vignettes (1) voronoi (1) wands (1) waterskins (1) weather (1) where tables (1) wizards (1) xp (1) ynn (1)

Blog Archive