Thursday, November 29, 2018

More Migration - Herb & Plant Generator

Here’s another bit of Google+ Content that I threw together a while back and forgot to share here. It's a Herb & Plant Generator that I whipped up based on some scattered notes and previous practices. I'm sure that Rolemaster 2nd Edition's juicy “list of Herbs, Breads, and Poisons” provided some inspiration here. I seem to recall it had some stern admonishments against having only magical sources of healing in your campaign, and since I acquired Character Law years before coming across Spell Law, for the longest time Herbs and Natural Healing were the only systems I had.

In particular, I recommend whipping up a few new plant names to use in descriptions for new regions to give the area some distinctive flavor. If the Lungwattle found sprouting in sunny clearings near creekbeds gradually gives way to Ghoulgrape as you approach the marshes, observant players may pick up on these changes in flora and they can even eventually serve as a subtle navigatory or climatory shorthand. Plus, fantastical worlds often benefit from even the most minor or mundane ornamentation, and developing a custom botanical nomenclature can be a great way to dress the setting.

Originally, I think the plants and herbs generated here were intended to assist with a system for replicating/replacing Cleric Spells (see this post: Cleric Spells Are Herbs). If you have a Ranger-type, Druid, Witch, Elf, or other “Woodland Type” in the party, consider letting them start out with knowledge of a few of these. Although for fun, I would be initially inclined to provide them with only the vaguest notions of side-effects or possibly only partial recipes for proper preparation. Experimentation with systems like this can help foster a neat kind of environmental engagement.

Tuesday, November 13, 2018

Ford's Faeries: A Bestiary Inspired by Henry Justice Ford

Over on G+ a while back, there was a solicitation for Bestiary entries inspired by the artwork of Henry Justice Ford.

I've loved these illustrations ever since I first read the various Fairy Books I could get my mitts on as as a child.

My contribution is included in the free download here: Ford's Faeries: A Bestiary Inspired by Henry Justice Ford

Looks like a print-on-demand version might be in the works as well!

Tuesday, October 16, 2018

By The Way/Beyond The Wall

With the demise of Google+ announced, I’ve been going through some of my older posts and migrating some of the soon to be orphaned content over to my blog.

I’ve created a new page to house some of the Beyond The Wall Playbooks I’ve generated in the past. Beyond The Wall still has one of my favorite Character Generation Systems, and it’s broadly compatible with most flavors of D&D. I enjoy group character generation, and the Playbook system in Beyond The Wall does a lot of heavy-lifting to spur the imagination, handle some basic backstory elements, and even includes some player driven world-building. It’s surprisingly difficult to make it out of character generation without at least a few promising adventure hooks, which makes it ideal for Sandbox play, and players are often more invested in NPCs/Locations they had a stake in creating.

While I was re-doing the layouts of these documents, I came across an old folder with a few more half-finished Playbook ideas, so when I get a chance and if there’s interest, I may go ahead and dust those off and get them finished.

Friday, September 7, 2018

First Level Spell Features - Compiled

An older post of mine seems to be getting some traffic, so I went ahead and compiled my First Level Spell Features into a single PDF document.

Embedded below: