Thursday, May 15, 2025

d100 – Wilderness Woes & Hinterland Hazards

Journeys through those Wilder Places can sometimes be Challenging and Dangerous in addition to being full of Wonder and Discovery. When Stocking Hexes one of the results from my “repurposed” Dungeon Overland Stocking Table is something I’ve come to refer to as a “Hazard.”

The Hazard is a Hex Feature that might create problems for a Party that is traversing an area. These are usually more static features than your typical Encounters or Lairs, and their primary purpose is to create more of those wonderful Choices and Decision Points that make Overland Travel more memorable. These may deplete Supplies, impact other Resources such as Time (by creating Delays or Detours), or even just be downright Deadly. Just as with Traps tenderly placed in a Dungeon Room, the more Dangerous or Impactful something is, the more attentive I would be to Telegraph it in some way. I find that ensuring that your Local Rumor Tables have a few entries dedicated to a nearby Hazard are also incredibly useful for this.

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