Saturday, June 28, 2025

d100 - Magical Lamps & Lanterns

While I was gathering subjects for my prior Magic Tools post, I combed the more conventional Equipment Lists for some ideas for which additional items might benefit from a little Wonder. When I saw the Lantern, I knew that these would likely deserve their very own d100 Table, because I suspected my furtling would find fertile fields for all kinds of ideas for those.

So here we have Hundred ideas for Magical Lamps & Lanterns, perhaps some are even worth hanging onto even after such things as Continual Light gradually begin to diminish their necessity. I remarkably was able to resist the urge to cram the list with a jumble of Djinni, but should you need a few ideas for those, there’s always my Encounter Activities.

Saturday, June 21, 2025

d100 - Pecuniary Problems, Awful Arrears, & Delinquent Debts

Below is a Random Table full of potential ideas for Financial Dilemmas and Predicaments that could keep those Characters a little more Cash-Strapped. I suppose this could be used for saddling those Starting Characters with a bit of Debt that could help explain their motivation to go in search of Treasure and its associated Dangerous Situations. Might also be handy in conjunction with Carousing or associated with more Picaresque Play, where time elapses between Adventures, and we need a convenient explanation for why everyone’s “broke” again.

Thursday, June 19, 2025

d100 - Hireling Hobbies or PC Pastimes

For a little diversion, here’s a table that contains a hundred ideas for Hobbies/Pastimes that might be useful for adding to Characters. Whether we’re decorating downtime descriptions, or coloring a Camping situation, I find that these can sometimes add a bit of fun details to Retainers and Hirelings, but I thought why not open this up to Player Characters as well? This might make a good Player Facing “roll or choose” type table for any Player looking to add a little more detail or embellishment to help elaborate on what their Character might find amusing or rewarding in that little bit of “spare time” they might get before, during, and after Adventuring.

Whether or not any of these passive pursuits merit tangible or mechanical impacts on the Game and its assorted Challenges however is something I’d rather leave as an exercise for the Table. I can see a few coming up in certain specialized situations, but it’s always more fun to Play in order to find things out!


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