So I was blathering on and on about how much I enjoy the combat mechanics of The Riddle Of Steel today as my girlfriend Candace was practicing on her ukulele when she provided a pretty nifty 4e House Rule.
See, she was thinking a little bit more about the 4e Combat System of Powers and their usage constraints. We played a really sloppy and quick combat session on Tuesday with the usual group and sure enough, Candace the RPG Combat HaterTM actually enjoyed what her Tiefling Wizard could do to control the battlefield.
Without further ado, I present a paraphrasing of her neat idea:
"I was thinking about the powers in 4e combat. You get your at-will, your encounter, and your daily powers, but what about a per-level power. An awesome, sort of David vs. Goliath thing for Clerics for instance."
Wow that sounds all kinds of cool. The economy of action in 4e virtually guarantees that players will be siphoning off their Encounter Powers toward the end of the battle, or their Dailies if an Extended Rest is eminent. But players only really have a rough idea of when they are actually going to level, so this might be something special that they want to hold on to "Just In Case."
I'm personally thinking about allowing this "Level" power to be chosen from the next level of Powers (daily, encounter, at-will, whatever is applicable to the situation). As a bonus it'll also help players get familiar with what they have to look forward to next level.
I've been blogging a bit 4e-centric lately, but don't worry, I haven't drank the flavor-aid just yet. I'll be returning to form very soon with a weekly "Rules Cyclopedia House Rules" column.
Friday, June 20, 2008
Subscribe to:
Post Comments (Atom)
Search
Labels
random tables
(257)
d100
(255)
tables
(161)
encounters
(139)
OSE Encounters
(133)
OSE
(132)
magic items
(29)
dungeons
(21)
equipment
(19)
dnd
(17)
wilderness tier
(17)
character generation
(15)
monsters
(15)
spells
(14)
magic
(13)
wilderness
(13)
rumors
(12)
NPCs
(11)
gear
(11)
generators
(11)
house rules
(11)
hex crawls
(10)
hexes
(10)
spell features
(10)
BECMI
(9)
clerics
(9)
RC hacks and house rules
(8)
ideas
(8)
advancement
(7)
dnd hacks
(7)
plants
(7)
resources
(7)
treasure
(7)
characters
(6)
magic users
(6)
names
(6)
animals
(5)
cities
(5)
classes
(5)
dressing
(5)
magical items
(5)
set dressing
(5)
settlements
(5)
treasures
(5)
weapons
(5)
yoon-suin
(5)
backgrounds
(4)
character sheets
(4)
current campaign
(4)
curses
(4)
dragons
(4)
dungeon stocking
(4)
mountains
(4)
reviews
(4)
shrines
(4)
team tuesday
(4)
4e
(3)
TROIKA!
(3)
WHITEHACK
(3)
adventure hooks
(3)
character classes
(3)
clues
(3)
dm
(3)
dolmenwood
(3)
doors
(3)
events
(3)
foraging
(3)
fourth edition
(3)
fungi
(3)
goblin project
(3)
hirelings
(3)
hooks
(3)
landmarks
(3)
mentzer
(3)
mushrooms
(3)
potions
(3)
procedures
(3)
rules cyclopedia
(3)
spellbooks
(3)
tools
(3)
transcripts
(3)
traps
(3)
villages
(3)
why tables
(3)
world building
(3)
Cairn
(2)
Dwarfs
(2)
Elfs
(2)
ability scores
(2)
abstract combat
(2)
adventures
(2)
armor
(2)
backstories
(2)
books
(2)
cantrips
(2)
carousing
(2)
city crawls
(2)
community projects
(2)
d&d
(2)
decoration
(2)
dungeon dressing
(2)
experience
(2)
fairy tales
(2)
flaws
(2)
followers
(2)
food
(2)
forests
(2)
furniture
(2)
gods
(2)
gorgon trail
(2)
harry clarke
(2)
hazard system
(2)
herbs
(2)
hex crawling
(2)
hex-describe
(2)
identification
(2)
identifying
(2)
jewelry
(2)
locks
(2)
magic systems
(2)
magic-users
(2)
magical research
(2)
portals
(2)
projects
(2)
puzzles
(2)
quests
(2)
reagents
(2)
religion
(2)
rooms
(2)
saving throws
(2)
scrolls
(2)
shields
(2)
skills
(2)
staffs
(2)
stocking
(2)
stocking tables
(2)
swords
(2)
tex-crawl
(2)
toadstools
(2)
traits
(2)
20 minute dungeons
(1)
5e
(1)
DR
(1)
GLOG
(1)
KtA
(1)
NPC Party
(1)
OSR
(1)
PCs
(1)
Rival Adventuring Parties
(1)
VEINS
(1)
abilities
(1)
activities
(1)
adventure seeds
(1)
alcohol
(1)
arduin
(1)
axes
(1)
backpacks
(1)
bags
(1)
bards
(1)
beans
(1)
birds
(1)
blessings
(1)
bookshelves
(1)
boots
(1)
bounties
(1)
bows
(1)
breath weapons
(1)
buildings
(1)
calendars
(1)
campaign starters
(1)
camping
(1)
candace
(1)
candles
(1)
cards
(1)
cartography
(1)
character death
(1)
cloaks
(1)
clothing
(1)
clubs
(1)
coins
(1)
cold iron
(1)
complications
(1)
consumables
(1)
containers
(1)
corridors
(1)
cosmology
(1)
couplets
(1)
crowdsourcing
(1)
customs
(1)
d12
(1)
d36
(1)
d66
(1)
death
(1)
defenses
(1)
deities
(1)
dimensions
(1)
discoveries
(1)
diseases
(1)
dogs
(1)
domain tier
(1)
donkeys
(1)
downloads
(1)
downtime
(1)
drinks
(1)
encounter activities
(1)
encumbrance
(1)
energy drain
(1)
factions
(1)
fair folk
(1)
fairy tale friday
(1)
familiars
(1)
fauna
(1)
festivals
(1)
fey
(1)
fish
(1)
fishing
(1)
flora
(1)
flow charts
(1)
foibles
(1)
foodways
(1)
foreground growth
(1)
fountains
(1)
future campaigns
(1)
game jams
(1)
garlic
(1)
garments
(1)
gary gygax
(1)
gauntlets
(1)
gloves
(1)
grimoires
(1)
habits
(1)
hacks
(1)
hallways
(1)
hats
(1)
helmets
(1)
hexagons
(1)
hints
(1)
holiday
(1)
holidays
(1)
horses
(1)
how tables
(1)
in medias res
(1)
incense
(1)
ingredients
(1)
initiative
(1)
insects
(1)
itch.io
(1)
keys
(1)
knacks
(1)
lairs
(1)
lore
(1)
maces
(1)
magic research
(1)
magic words
(1)
mapping
(1)
maps
(1)
meetings
(1)
memes
(1)
mentors
(1)
mercenaries
(1)
miens
(1)
miniatures
(1)
mishaps
(1)
modern
(1)
money
(1)
monster motivations
(1)
motivations
(1)
mules
(1)
mutations
(1)
new spells
(1)
obituaries
(1)
omens
(1)
overland travel
(1)
overloaded encounter die
(1)
percepts
(1)
perchance
(1)
perdition
(1)
pets
(1)
pits
(1)
places
(1)
planes
(1)
player characters
(1)
poisons
(1)
pools
(1)
pouches
(1)
procedural flow charts
(1)
process
(1)
protection scrolls
(1)
purses
(1)
raise dead
(1)
reaction rolls
(1)
referee aids
(1)
religions
(1)
reputation
(1)
rests
(1)
resurrection
(1)
retainers
(1)
rewards
(1)
rings
(1)
rituals
(1)
roads
(1)
robes
(1)
rolemaster
(1)
ropes
(1)
rules
(1)
ruminations
(1)
seafood
(1)
secret doors
(1)
sentient swords
(1)
session starters
(1)
shoes
(1)
shopping
(1)
side effects
(1)
smells
(1)
software
(1)
song tables
(1)
songs
(1)
sounds
(1)
spears
(1)
special abilities
(1)
special attacks
(1)
specials
(1)
spell casting
(1)
spoor
(1)
springs
(1)
statues
(1)
stories
(1)
streets
(1)
subsystems
(1)
surprise
(1)
table talk
(1)
task resolution
(1)
tells
(1)
terrain
(1)
the middle road
(1)
thief
(1)
thieves
(1)
tieflings
(1)
timekeeping
(1)
tinkering
(1)
tomes
(1)
traces
(1)
tracks
(1)
trees
(1)
turn undead
(1)
urban crawls
(1)
venoms
(1)
vermin
(1)
vignettes
(1)
voronoi
(1)
wands
(1)
waterskins
(1)
weather
(1)
where tables
(1)
wizards
(1)
xp
(1)
ynn
(1)
Blog Archive
-
►
2024
(22)
- ► December 2024 (6)
- ► November 2024 (4)
- ► October 2024 (2)
- ► September 2024 (1)
- ► August 2024 (1)
- ► March 2024 (3)
- ► February 2024 (1)
- ► January 2024 (2)
-
►
2023
(34)
- ► December 2023 (5)
- ► November 2023 (4)
- ► October 2023 (1)
- ► August 2023 (4)
- ► April 2023 (3)
- ► March 2023 (5)
- ► February 2023 (4)
-
►
2022
(46)
- ► October 2022 (2)
- ► September 2022 (3)
- ► August 2022 (1)
- ► April 2022 (8)
- ► March 2022 (11)
- ► February 2022 (1)
- ► January 2022 (2)
-
►
2021
(17)
- ► December 2021 (4)
- ► November 2021 (1)
- ► March 2021 (3)
- ► February 2021 (2)
- ► January 2021 (2)
-
►
2020
(141)
- ► December 2020 (1)
- ► November 2020 (2)
- ► October 2020 (5)
- ► September 2020 (2)
- ► April 2020 (27)
- ► March 2020 (27)
- ► February 2020 (29)
- ► January 2020 (4)
-
►
2019
(31)
- ► November 2019 (1)
- ► August 2019 (1)
- ► April 2019 (9)
-
►
2018
(12)
- ► November 2018 (2)
- ► October 2018 (1)
- ► September 2018 (1)
- ► March 2018 (2)
- ► February 2018 (5)
-
►
2017
(1)
- ► April 2017 (1)
-
►
2015
(24)
- ► September 2015 (8)
- ► March 2015 (4)
- ► February 2015 (1)
- ► January 2015 (11)
-
►
2013
(5)
- ► December 2013 (3)
- ► November 2013 (1)
-
►
2012
(2)
- ► October 2012 (2)
-
►
2009
(2)
- ► February 2009 (2)
-
▼
2008
(18)
- ► April 2008 (1)
- ► March 2008 (7)
- ► January 2008 (1)
-
►
2007
(6)
- ► December 2007 (1)
- ► November 2007 (1)
- ► October 2007 (3)
- ► January 2007 (1)
That is quite a nice idea, and could even work in older D&D as a special bonus only for clerics: every level their god grants them a one-off power which they can use in a tough spot. It could be explained as a reward for good service.
ReplyDeleteVery cool indeed. I'll have to suggest that once we get our 4e campaign going.
ReplyDeleteVery interested to see what RC house rules you have to share, as I've been doing some RC hacking myself.
And ukuleles FTW!