It has happened to all of us who enjoy the Procedures of these earlier presentations: You throw those two dice for that Oracular Reaction Roll and are greeted with Box Cars. While the triangular distribution is designed to make this rather rare, a plucky Player Character with a higher Charisma Score can also often increase the frequency.
Suddenly you have a “Friendly” Reaction Roll and sometimes this might leave you at a loss. Up until that toss, these were potentially Dangerous Denizens! So how do we interpret that sudden shift in the situation? Here is a table with some ideas for why that Monster might be Friendly. I decided to keep this at 36 entries with a d66, since that 2d6 thrown for the Reaction Roll is more likely to be closer to hand and faster to re-roll. This might see a re-visit at some point to pad it out to a complete d100.
As always, some might require a little tinkering to work with certain Foes, but occasionally those results that seem incongruous on the surface can be a springboard to more interesting places. Even just keeping a few of these in the Referee’s back pocket “just in case” might help inform this kind of emergency improvisation.
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