While wool-gathering today, I wondered if there could be a quick and convenient way to add a little more variety to Treasure Hoards generated via the typical Hoard Treasure Types we find in these games. While Gems, Jewelry, and Magic Items are definitely exciting to the Players, sometimes the huge heaps of coins are less immediately compelling. So, I began to speculate: What if there were some ways to supplement or substitute some of those for other interesting items of value.
My initial idea was that upon rolling doubles when Generating Treasure Chances with the d100, one could assign a percentage (10%, 20%, etc.) or even a full “pip’s worth” of the value rolled to certain Goods/Commodities that might be present among the gleaming and glittering piles. Or in certain Settings, these types of more mundane items might be even more common or economically important. This could add some variety to those hauls, as well as lead to some potentially interesting choices and decisions in terms of appraising, transporting, and flogging off these wares. Some results could even potentially replenish crucial supplies, augment teh creature comforts in a Party’s living conditions, or even potentially make transporting the rest a little less onerous.
As I began populating tables (by Coin type, with more intrinsically precious items corresponding to their respective metals) it hit on me that this might also be pretty useful as a Resource for generating Trade Goods should the Party stumble across a Merchant or Trader in their Travels, so I suppose it can do a bit of double duty, or serve that purpose if tweaking the Treasure in this way is not to your liking.
No comments:
Post a Comment