Thursday, October 9, 2025

d100 - Wilderness Fauna

As part of my Preparation for a new Wilderness Stocking Resource (an Overland version of my Dungeon Stocking – Expanded) I’ve identified a few potential d100 Tables that I would like to add to the pile. Although I have plenty of tables concerning Trees, Flora, and even Fruit/Berries, I noticed that the ones that I have made in the past for Wildlife are generally pretty specific (Fantastic Fish, Remarkable Birds, etc.) I wanted to something a little more generally applicable: A kind of Outdoor Companion to my Dungeon Fauna table.

So here are a hundred ideas to add some more Critters to those Wildernesses. I don’t view these strictly as Encounters per se: More akin to a bit of decoration or embellishment when portraying an area as we Journey through it. These can serve as a source of small vignettes, just to make those places feel a little more alive. Of course, that doesn’t mean that they won’t sometimes spur choices or interaction by more inquisitive Players, or even potentially serve as some entries to sprinkle in a Hunting or Regional Rumor Table. I have some more fully-fledged ideas for Hunting/Foraging in my Forest Farragoes.

Monday, October 6, 2025

d100 - Why Is This Treasure So Valuable?

Sometimes, rolls on those Random Treasure Tables can often produce some surprisingly Rich Results. A piece of Jewelry, Gemstone, or even an Object d’art may be so very valuable that one is tempted to ask “Why?” We can usually conveniently couch this in properties such as Size, Materials, or even Crafting Techniques and Artisanal Skills, but sometimes it can be interesting to have that justification be a little less tangible or intrinsic to the physical item itself.

This table explores some additional options and rationale behind how those incredibly prized finds get assigned their values. Sometimes something so dear might be a bit more trouble than it’s worth after all!

Saturday, October 4, 2025

d100 - “Bottle Episodes" - Seafaring Scenes & Situations

Long Journeys by Sea often differ from other types of Travel. Outside of Weather Changes, and the occasional Random Encounter, there is often very little to decorate them when compared to their Wilderness Exploration counterparts. The distances are vast, and often “empty” in the sense that there are few landmarks, features, or points of interest present.

To address this in my Wave Crawls, I often introduce “Bottle Episodes.” These are usually Shipbound Situations that develop among the Crew or on the Vessel itself and serve as a way to interject some vignettes that often can lead to Decisions and Choices for the Players. Occasionally they can lead in interesting directions or consume a portion of Play to resolve. Similar things often work well for Space Travel as well.

Here are a hundred ideas for these kinds of Nautical Events, tailored a bit to the typical “Sailing Ship” but I’m sure they can be whittled to fit other vessels without too much work.

Wednesday, October 1, 2025

d100 - What Do Those Rations Consist of Anyway?

Adventurers often find themselves with loudly growling bellies. The clever ones make sure that they’ve brought along some Rations for this occasion, but we rarely really delve into what those portable foodstuffs might actually be. Other than vague acknowledgements nodding in the directions of Pemmican and Hard Tack, it seldom gets the detail it’s due.

Foodways can convey a lot about a Culture or Place, and it struck me that a bundle of provisions might sometimes come with a little something extra. Something that could serve as a potential problem-solving Tool or give those Rations a little extra utility behind munching or Monster bribing.

So here are a Hundred ideas to make those Meals more Meaningful. Most are representative of the “Standard” Ration variety, as Iron Rations might deserve separate ministrations. Until then, I’m sure some of these could be re-skinned with a focus on how they’re stored and the preservation methods used.

Friday, August 15, 2025

d100 - Side Effects from Bargain Basement Potions

In most of my Campaign Settings, I try to emphasize that Magic is a rather Rare and Wonderous thing. You’ll seldom find Arcane Artifacts for Sale in Markets and generally you must locate them through Adventure. But some Settings are slightly less stringent and may make some Magic Items more available than others. You might have your “Ye Olde Magic Shoppe” conveniently franchised in most Settlements, or Characters might be able to purchase some things (like consumables) on occasion from a travelling Alchemist or Witch. Potions are consistently in demand, and a bit of a mainstay in these situations.

They may balk at the Steep Prices for such things, so here is another Option: They might be able to save a little Gold by going with a draught that’s perhaps a little less predictable or has some unusual drawbacks. Here are One Hundred Potions, with a couple ideas for these kinds of “Side-Effects” that might impact their efficacy a bit, result in a more challenging situation, or just simply add a little humor. As for how long these might last, I’d usually go with something Randomized, or maybe a periodic Saving Throw once the Duration is up to return to normal. Usage Dice could be useful here too. Bottoms Up!

Wednesday, July 16, 2025

d100 - Vignettes for Faerie & Other Unseen Lands

When the Characters find themselves haplessly traipsing about in very strange places, be it Dolmenwood’s Realms of Fairy, the Gardens of Ynn, or even the odd Elfin Woodland (just beyond the fields we know so well, etc.), I often find it useful to have some ideas for little “Vignettes” or “Scenes” that I can use to help communicate that lovely “Not in Kansas Anymore” sensation. There are times when a more Mythic Overworld can benefit from a little more Whimsy and Weirdness as well, because those can really help foster Wonder.

Saturday, July 5, 2025

d100 - Alliterative Alehouses & Tavern Traits

Perhaps we have the venerable “Prancing Pony” to thank for it, but for some reason it seems that most Taverns seem to be a bit more memorable when given Names, and I often see those Names sharing those starting sounds. So, for an amusing distraction, I slapped together some samples to speed up the generation of these alliterating appellations. Finding the results a little thin for a d100 Table, I decided to pad it out with a hundred little “Features” or “Vignette” style elements that could be used to embellish a given drinking establishment.

Starting things off in a Tavern is a timeless tradition after all, even if I have Tables To The Contrary, but should you still need one to kick things off, or as another Building for those Starting Settlements, or even wish to decorate a City Street with a few, this table might be useful. If you find yourself in need of a bit of Flavor for Local Libations, I have another Table to assist with that as well.

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