Sunday, July 9, 2023

d100 - Some Cities & Settlements

When painstakingly placing a happy Haven or convenient Village somewhere in a World, I often find myself needing a few things. Names are nearly always necessary, but I also like to think a little bit about what sorts of Resources might have informed the establishment of the place. Especially as a Campaign might shift more toward the Domain Tier, it becomes pretty handy to have some ready ideas for the useful Imports/Exports or other features that might be present and play a larger role. Some entries are obvious Natural Resources, but I like to sprinkle in some less tangible Cultural Resources as well from time to time to keep things interesting. These can inform Rumors, serve as a source of Adventure, and answer those pesky Player questions that crop up from time to time: Where can we find the best quality Falcons? Where is a Sage that has made this obscure topic their life’s work? Where can we sell all these ingots of Tin for a tidy profit?

I’ve also included a handy-dandy generator that I spun up to test out the Naming Stems as well below!

No comments:

Post a Comment

Search

Labels

random tables (256) d100 (255) tables (161) encounters (139) OSE Encounters (133) OSE (132) magic items (29) dungeons (20) equipment (19) dnd (17) wilderness tier (17) character generation (15) monsters (15) spells (14) magic (13) wilderness (13) rumors (12) NPCs (11) gear (11) generators (11) house rules (11) hex crawls (10) hexes (10) spell features (10) BECMI (9) clerics (9) RC hacks and house rules (8) ideas (8) advancement (7) dnd hacks (7) plants (7) treasure (7) characters (6) magic users (6) names (6) resources (6) animals (5) cities (5) classes (5) dressing (5) magical items (5) set dressing (5) settlements (5) treasures (5) weapons (5) yoon-suin (5) backgrounds (4) character sheets (4) current campaign (4) curses (4) dragons (4) mountains (4) reviews (4) shrines (4) team tuesday (4) 4e (3) TROIKA! (3) WHITEHACK (3) adventure hooks (3) character classes (3) clues (3) dm (3) dolmenwood (3) doors (3) dungeon stocking (3) events (3) foraging (3) fourth edition (3) fungi (3) goblin project (3) hirelings (3) hooks (3) landmarks (3) mentzer (3) mushrooms (3) potions (3) rules cyclopedia (3) spellbooks (3) transcripts (3) traps (3) villages (3) why tables (3) world building (3) Cairn (2) Dwarfs (2) Elfs (2) ability scores (2) abstract combat (2) adventures (2) armor (2) backstories (2) books (2) cantrips (2) carousing (2) city crawls (2) community projects (2) d&d (2) decoration (2) dungeon dressing (2) experience (2) fairy tales (2) flaws (2) followers (2) food (2) forests (2) furniture (2) gods (2) gorgon trail (2) harry clarke (2) hazard system (2) herbs (2) hex crawling (2) hex-describe (2) identification (2) identifying (2) jewelry (2) locks (2) magic systems (2) magic-users (2) magical research (2) portals (2) procedures (2) projects (2) puzzles (2) quests (2) reagents (2) religion (2) rooms (2) saving throws (2) scrolls (2) shields (2) skills (2) staffs (2) stocking (2) stocking tables (2) swords (2) tex-crawl (2) toadstools (2) tools (2) traits (2) 20 minute dungeons (1) 5e (1) DR (1) GLOG (1) KtA (1) NPC Party (1) OSR (1) PCs (1) Rival Adventuring Parties (1) VEINS (1) abilities (1) activities (1) adventure seeds (1) alcohol (1) arduin (1) axes (1) backpacks (1) bags (1) bards (1) beans (1) birds (1) blessings (1) bookshelves (1) boots (1) bounties (1) bows (1) breath weapons (1) buildings (1) calendars (1) campaign starters (1) camping (1) candace (1) candles (1) cards (1) cartography (1) character death (1) cloaks (1) clothing (1) clubs (1) coins (1) cold iron (1) complications (1) consumables (1) containers (1) corridors (1) cosmology (1) couplets (1) crowdsourcing (1) customs (1) d12 (1) d66 (1) death (1) defenses (1) deities (1) dimensions (1) discoveries (1) diseases (1) dogs (1) domain tier (1) donkeys (1) downloads (1) downtime (1) drinks (1) encounter activities (1) encumbrance (1) energy drain (1) factions (1) fair folk (1) fairy tale friday (1) familiars (1) fauna (1) festivals (1) fey (1) fish (1) fishing (1) flora (1) flow charts (1) foibles (1) foodways (1) foreground growth (1) fountains (1) future campaigns (1) game jams (1) garlic (1) garments (1) gary gygax (1) gauntlets (1) gloves (1) grimoires (1) habits (1) hacks (1) hallways (1) hats (1) helmets (1) hexagons (1) hints (1) holiday (1) holidays (1) horses (1) how tables (1) in medias res (1) incense (1) ingredients (1) initiative (1) insects (1) itch.io (1) keys (1) knacks (1) lairs (1) lore (1) maces (1) magic research (1) magic words (1) mapping (1) maps (1) meetings (1) memes (1) mentors (1) mercenaries (1) miens (1) miniatures (1) mishaps (1) modern (1) money (1) monster motivations (1) motivations (1) mules (1) mutations (1) new spells (1) obituaries (1) omens (1) overland travel (1) overloaded encounter die (1) percepts (1) perchance (1) perdition (1) pets (1) pits (1) places (1) planes (1) player characters (1) poisons (1) pools (1) pouches (1) procedural flow charts (1) process (1) protection scrolls (1) purses (1) raise dead (1) reaction rolls (1) referee aids (1) religions (1) reputation (1) rests (1) resurrection (1) retainers (1) rewards (1) rings (1) rituals (1) roads (1) robes (1) rolemaster (1) ropes (1) rules (1) ruminations (1) seafood (1) secret doors (1) sentient swords (1) session starters (1) shoes (1) shopping (1) side effects (1) smells (1) software (1) song tables (1) songs (1) sounds (1) spears (1) special abilities (1) special attacks (1) specials (1) spell casting (1) spoor (1) springs (1) statues (1) stories (1) streets (1) subsystems (1) surprise (1) table talk (1) task resolution (1) tells (1) terrain (1) the middle road (1) thief (1) thieves (1) tieflings (1) timekeeping (1) tinkering (1) tomes (1) traces (1) tracks (1) trees (1) turn undead (1) urban crawls (1) venoms (1) vermin (1) vignettes (1) voronoi (1) wands (1) waterskins (1) weather (1) where tables (1) wizards (1) xp (1) ynn (1)

Blog Archive