Tuesday, June 15, 2021

Updated Quick Equipment & Encumbrance Sheet

Here’s a bit of a blast from the past. I decided to give a little refresh to my old Quick Equipment & Encumbrance Sheet because it’s still turning out to be useful for various games I’m running.

As before, the chief purpose is to cut down on the time-consuming “Shopping Trip” portion of Character Generation, but still preserve some player choice in how they outfit their characters that goes a bit beyond the more comprehensive “kits.” There are some tricky choices baked in, but I if you wanted to speed things up even more, you can always just have the players roll 6d12 (but I’ve found this tends to lead to a lot of table time spent “swapping” sometimes). With a few quick checkmarks/highlighters the adventurers are ready to go, with all of their Equipment on a single handy sheet.

4 comments:

  1. I'm dubious of some of those armors! Mule?? What does "Any Weapon 1 (2 Handed)" mean? Does "Long Bow or Heavy" have an omitted Crossbow?

    ReplyDelete
    Replies
    1. Heh, you've spotted an intentional design choice! :)
      Not all Classes can use Armor, and other high ticket items fall into this column as part of the "meaningful decisions" part that's sneakily built into this :) that's also why there's a bit of repetition throughout, since you only generally get one pick from each column, you have to be strategic sometimes. Dwarves (with their extra Armor pick) and Magic Users are generally the ones that might consider picking a Mule, but even then travelling light is pretty deeply encoded in this :).

      Any Weapon 1 (2 Handed) means you can select any of the 1 Handed Weapons in that Weapon 1 Column...it's just 2 Handed now (so this is where your big Swords, Battleaxes, Longer Spears etc. live :).

      Fixed the overflow with Long Bow as well (you were correct, it was a Heavy Crossbow hiding in the margins (notice how it doesn't come with ammo!).

      Delete
  2. Excellent! I really like this.

    ReplyDelete
  3. Very cool. I'm doing a quick start character generator and doing something similar to this.

    ReplyDelete

Search

Labels

random tables (259) d100 (257) tables (161) encounters (139) OSE Encounters (133) OSE (132) magic items (30) dungeons (21) equipment (19) dnd (17) wilderness tier (17) character generation (15) monsters (15) spells (14) magic (13) wilderness (13) rumors (12) NPCs (11) gear (11) generators (11) house rules (11) hex crawls (10) hexes (10) spell features (10) BECMI (9) clerics (9) RC hacks and house rules (8) ideas (8) advancement (7) dnd hacks (7) plants (7) resources (7) treasure (7) characters (6) magic users (6) magical items (6) names (6) animals (5) cities (5) classes (5) dressing (5) set dressing (5) settlements (5) treasures (5) weapons (5) yoon-suin (5) adventure hooks (4) backgrounds (4) character sheets (4) current campaign (4) curses (4) dragons (4) dungeon stocking (4) events (4) mountains (4) reviews (4) shrines (4) team tuesday (4) 4e (3) TROIKA! (3) WHITEHACK (3) character classes (3) clues (3) dm (3) dolmenwood (3) doors (3) foraging (3) fourth edition (3) fungi (3) goblin project (3) hirelings (3) hooks (3) landmarks (3) mentzer (3) mushrooms (3) potions (3) procedures (3) quests (3) rules cyclopedia (3) spellbooks (3) tools (3) transcripts (3) traps (3) villages (3) why tables (3) world building (3) Cairn (2) Dwarfs (2) Elfs (2) ability scores (2) abstract combat (2) adventures (2) armor (2) backstories (2) books (2) cantrips (2) carousing (2) city crawls (2) community projects (2) d&d (2) decoration (2) domain tier (2) dungeon dressing (2) experience (2) fairy tales (2) flaws (2) followers (2) food (2) forests (2) furniture (2) gods (2) gorgon trail (2) harry clarke (2) hazard system (2) herbs (2) hex crawling (2) hex-describe (2) how tables (2) identification (2) identifying (2) jewelry (2) locks (2) magic systems (2) magic-users (2) magical research (2) portals (2) projects (2) puzzles (2) reagents (2) religion (2) rooms (2) saving throws (2) scrolls (2) shields (2) skills (2) staffs (2) stocking (2) stocking tables (2) swords (2) tex-crawl (2) toadstools (2) traits (2) 20 minute dungeons (1) 5e (1) DR (1) GLOG (1) KtA (1) NPC Party (1) OSR (1) PCs (1) Rival Adventuring Parties (1) VEINS (1) abilities (1) activities (1) adventure seeds (1) alcohol (1) arduin (1) artifacts (1) axes (1) backpacks (1) bags (1) bards (1) beans (1) birds (1) blessings (1) bookshelves (1) boots (1) bounties (1) bows (1) breath weapons (1) buildings (1) calendars (1) campaign starters (1) camping (1) candace (1) candles (1) cards (1) cartography (1) castles (1) character death (1) cloaks (1) clothing (1) clubs (1) coins (1) cold iron (1) complications (1) consumables (1) containers (1) corridors (1) cosmology (1) couplets (1) crowdsourcing (1) customs (1) d12 (1) d36 (1) d66 (1) death (1) deeds (1) defenses (1) deities (1) dimensions (1) discoveries (1) diseases (1) dogs (1) domain (1) donkeys (1) downloads (1) downtime (1) drinks (1) encounter activities (1) encumbrance (1) energy drain (1) factions (1) fair folk (1) fairy tale friday (1) familiars (1) fauna (1) festivals (1) fey (1) fish (1) fishing (1) flora (1) flow charts (1) foibles (1) foodways (1) foreground growth (1) fountains (1) future campaigns (1) game jams (1) garlic (1) garments (1) gary gygax (1) gauntlets (1) gloves (1) grimoires (1) habits (1) hacks (1) hallways (1) hats (1) helmets (1) hexagons (1) hints (1) holiday (1) holidays (1) horses (1) in medias res (1) incense (1) ingredients (1) initiative (1) insects (1) itch.io (1) keys (1) knacks (1) lairs (1) lore (1) maces (1) magic research (1) magic words (1) mapping (1) maps (1) meetings (1) memes (1) mentors (1) mercenaries (1) miens (1) miniatures (1) mishaps (1) modern (1) money (1) monster motivations (1) motivations (1) mules (1) mutations (1) new spells (1) obituaries (1) omens (1) overland travel (1) overloaded encounter die (1) percepts (1) perchance (1) perdition (1) pets (1) pits (1) places (1) planes (1) player characters (1) poisons (1) pools (1) pouches (1) procedural flow charts (1) process (1) protection scrolls (1) purses (1) raise dead (1) reaction rolls (1) referee aids (1) religions (1) reputation (1) rests (1) resurrection (1) retainers (1) rewards (1) rings (1) rituals (1) roads (1) robes (1) rolemaster (1) ropes (1) rules (1) ruminations (1) seafood (1) secret doors (1) sentient swords (1) session starters (1) shoes (1) shopping (1) side effects (1) smells (1) software (1) song tables (1) songs (1) sounds (1) spears (1) special abilities (1) special attacks (1) specials (1) spell casting (1) spoor (1) springs (1) statues (1) stories (1) streets (1) strongholds (1) subsystems (1) surprise (1) table talk (1) task resolution (1) tells (1) terrain (1) the middle road (1) thief (1) thieves (1) tieflings (1) timekeeping (1) tinkering (1) tomes (1) traces (1) tracks (1) trees (1) turn undead (1) urban crawls (1) venoms (1) vermin (1) vignettes (1) voronoi (1) wands (1) waterskins (1) weather (1) where tables (1) wizards (1) xp (1) ynn (1)

Blog Archive