How conveniently color-coded those standard Dragons are! Telegraphing their offensive and offensive capabilities so! This can sometimes demystify these majestic Monsters a bit, so here’s a table that might provide some additional inspiration to surprise and bewilder by eschewing that predictability. Should you need an unusual shade for their scales to shimmer see the perchance generator below.
Naturally, one should assume that any standard effects and procedures associated with being doused in Dragon Breath should apply. These are merely adjuncts. Coupled with my prior post on Monster Special Attacks, I suppose this could also be used for foes of a less draconic nature should this be your bag.
This is fantastic, thank you!
ReplyDeleteSome questions:
ReplyDelete- How did you get the colors?
- Stats are just modified from random dragons?
The colors are just from a list of color names that I find a bit more compelling. I think there are around a hundred of them that the generator plays with.
DeleteThe Stat Block is created from an amalgamation of the standard Dragons present in B/X: determining a Random HD, AC, Attacks, Morale, Alignment, etc. Since these aren't usually Player Facing, the more interesting things will always be how the Dragon is portrayed.
Thank you! I assumed it was something similar. Also a question out of curiosity, would you alter a Dragon's breath weapon damage in any way depending on the result? Say the result of the breath weapon is: Concentric cerulean rings encircle targets, constricting in ever tightening bands
DeleteWould you reduce the damage but add that the cerulean rings cause a constricting effect, or do you feel it serves more as flavour? Or would you add both damage and the constricting effect?
Just as Fire Breath would burn flammable things, I wouldn't be averse to adding some additional minor effects like that. The Damage of the Breath Weapon can represent a lot of course, but some of these could certainly also alter the fictional situation the Players find themselves in!
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