Monday, January 20, 2025

d100 - Magic Arrows & Ammunition

Today we have another Magical Item Table, this time tackling Arrows and Ammunition (and I suppose Sling Bullets with some light re-skinning, though I haven’t given up on a separate table dedicated to those just yet.) Generally, we treat these as Single Use Items that are spent when shot, but in some games a Damage Roll of 1 or 2 means that it can be Recovered after the battle (easier to track, simply don’t mark off the expenditure of Ammunition until after Damage is rolled!) It’s possible there might be a bit of overlap with my prior Table on Magic Bows, which I purposefully neglected to review prior to populating this one.

How many Arrows or Quarrels are discovered in a Treasure Hoard? Well, the B/X Treasure tables provide a range, some sheafs are 2d6, some 3d10, and other stingier ones might only be a single d6. Particularly puissant Projectiles (such as those of Slaying) sometimes show up all by their lonesome, so I suppose this might be a bit dependent on Referee discretion. I’d be inclined to be a little more generous with the ones that are perhaps a little less reliable in terms of this Table.

No comments:

Post a Comment

Search

Labels

random tables (266) d100 (264) tables (161) encounters (139) OSE Encounters (133) OSE (132) magic items (32) dungeons (22) equipment (19) dnd (17) wilderness tier (17) monsters (16) character generation (15) spells (14) wilderness (14) magic (13) rumors (12) NPCs (11) clerics (11) gear (11) generators (11) house rules (11) hex crawls (10) hexes (10) spell features (10) BECMI (9) RC hacks and house rules (8) ideas (8) magical items (8) plants (8) treasure (8) advancement (7) dnd hacks (7) resources (7) characters (6) dressing (6) events (6) magic users (6) names (6) adventure hooks (5) animals (5) cities (5) classes (5) dungeon stocking (5) set dressing (5) settlements (5) shrines (5) treasures (5) weapons (5) yoon-suin (5) backgrounds (4) character sheets (4) clues (4) current campaign (4) curses (4) domain tier (4) dragons (4) mountains (4) religion (4) reviews (4) team tuesday (4) 4e (3) TROIKA! (3) WHITEHACK (3) carousing (3) character classes (3) dm (3) dolmenwood (3) domain (3) doors (3) dungeon dressing (3) food (3) foraging (3) fourth edition (3) fungi (3) goblin project (3) hirelings (3) hooks (3) landmarks (3) mentzer (3) mushrooms (3) potions (3) procedures (3) quests (3) rules cyclopedia (3) spellbooks (3) tools (3) transcripts (3) traps (3) villages (3) why tables (3) world building (3) Cairn (2) Dwarfs (2) Elfs (2) ability scores (2) abstract combat (2) adventures (2) armor (2) backstories (2) books (2) bows (2) cantrips (2) castles (2) city crawls (2) community projects (2) d&d (2) decoration (2) downtime (2) experience (2) fairy tales (2) flaws (2) flora (2) followers (2) forests (2) furniture (2) gods (2) gorgon trail (2) harry clarke (2) hazard system (2) herbs (2) hex crawling (2) hex-describe (2) how tables (2) identification (2) identifying (2) jewelry (2) locks (2) magic systems (2) magic-users (2) magical research (2) omens (2) portals (2) projects (2) puzzles (2) reagents (2) rooms (2) saving throws (2) scrolls (2) shields (2) skills (2) smells (2) spoor (2) staffs (2) stocking (2) stocking tables (2) strongholds (2) swords (2) tells (2) tex-crawl (2) toadstools (2) traces (2) tracks (2) traits (2) 20 minute dungeons (1) 5e (1) DR (1) GLOG (1) KtA (1) NPC Party (1) OSR (1) PCs (1) Rival Adventuring Parties (1) VEINS (1) abilities (1) activities (1) adventure seeds (1) alcohol (1) altars (1) ammo (1) ammunition (1) arduin (1) arrows (1) artifacts (1) axes (1) backpacks (1) bags (1) bards (1) beans (1) berries (1) birds (1) blessings (1) bookshelves (1) boots (1) bounties (1) breath weapons (1) buildings (1) calendars (1) campaign starters (1) camping (1) candace (1) candles (1) cards (1) cartography (1) character death (1) clergy (1) cloaks (1) clothing (1) clubs (1) coins (1) cold iron (1) complications (1) consumables (1) containers (1) corridors (1) cosmology (1) couplets (1) crossbows (1) crowdsourcing (1) customs (1) d12 (1) d36 (1) d66 (1) dances (1) death (1) deeds (1) defenses (1) deities (1) deity disfavor (1) dimensions (1) discoveries (1) diseases (1) dogs (1) donkeys (1) downloads (1) drinks (1) encounter activities (1) encumbrance (1) energy drain (1) factions (1) fair folk (1) fairy tale friday (1) familiars (1) fauna (1) festivals (1) fey (1) fish (1) fishing (1) flow charts (1) foibles (1) foodways (1) foreground growth (1) fountains (1) fruits (1) future campaigns (1) game jams (1) garlic (1) garments (1) gary gygax (1) gauntlets (1) gloves (1) grimoires (1) habits (1) hacks (1) hallways (1) hats (1) helmets (1) hexagons (1) hints (1) holiday (1) holidays (1) horses (1) in medias res (1) incense (1) ingredients (1) initiative (1) insects (1) itch.io (1) keys (1) knacks (1) lairs (1) lore (1) maces (1) magic research (1) magic words (1) mapping (1) maps (1) meetings (1) memes (1) mentors (1) mercenaries (1) miens (1) miniatures (1) mishaps (1) modern (1) money (1) monster motivations (1) motivations (1) mules (1) mutations (1) new spells (1) obituaries (1) overland travel (1) overloaded encounter die (1) percepts (1) perchance (1) perdition (1) pets (1) pits (1) places (1) planes (1) player characters (1) poisons (1) pools (1) pouches (1) priests (1) procedural flow charts (1) process (1) protection scrolls (1) purses (1) quarrels (1) raise dead (1) reaction rolls (1) referee aids (1) religions (1) reputation (1) rests (1) resurrection (1) retainers (1) rewards (1) rings (1) rituals (1) roads (1) robes (1) rolemaster (1) ropes (1) rules (1) ruminations (1) seafood (1) secret doors (1) senses (1) sentient swords (1) session starters (1) shoes (1) shopping (1) side effects (1) single-use items (1) software (1) soirées (1) song tables (1) songs (1) sounds (1) spears (1) special abilities (1) special attacks (1) special results (1) specials (1) spell casting (1) springs (1) statues (1) stories (1) streets (1) subsystems (1) surprise (1) table talk (1) task resolution (1) terrain (1) the middle road (1) thief (1) thieves (1) tieflings (1) timekeeping (1) tinkering (1) tomes (1) trees (1) turn undead (1) urban crawls (1) venoms (1) vermin (1) vignettes (1) voronoi (1) wands (1) waterskins (1) weather (1) where tables (1) wizards (1) xp (1) ynn (1)

Blog Archive