Monday, January 20, 2025

d100 - Magic Arrows & Ammunition

Today we have another Magical Item Table, this time tackling Arrows and Ammunition (and I suppose Sling Bullets with some light re-skinning, though I haven’t given up on a separate table dedicated to those just yet.) Generally, we treat these as Single Use Items that are spent when shot, but in some games a Damage Roll of 1 or 2 means that it can be Recovered after the battle (easier to track, simply don’t mark off the expenditure of Ammunition until after Damage is rolled!) It’s possible there might be a bit of overlap with my prior Table on Magic Bows, which I purposefully neglected to review prior to populating this one.

How many Arrows or Quarrels are discovered in a Treasure Hoard? Well, the B/X Treasure tables provide a range, some sheafs are 2d6, some 3d10, and other stingier ones might only be a single d6. Particularly puissant Projectiles (such as those of Slaying) sometimes show up all by their lonesome, so I suppose this might be a bit dependent on Referee discretion. I’d be inclined to be a little more generous with the ones that are perhaps a little less reliable in terms of this Table.

No comments:

Post a Comment

Search

Labels

random tables (301) d100 (299) tables (163) encounters (141) OSE Encounters (133) OSE (132) magic items (39) dungeons (23) equipment (20) monsters (19) wilderness tier (19) wilderness (18) dnd (17) character generation (16) magic (16) magical items (15) spells (15) treasure (15) rumors (14) clerics (13) NPCs (12) gear (12) generators (11) hex crawls (11) hexes (11) house rules (11) spell features (11) BECMI (9) names (9) RC hacks and house rules (8) ideas (8) plants (8) resources (8) advancement (7) characters (7) dnd hacks (7) events (7) magic users (7) settlements (7) adventure hooks (6) animals (6) cities (6) curses (6) dolmenwood (6) dressing (6) stocking (6) weapons (6) why tables (6) backgrounds (5) classes (5) clues (5) domain tier (5) dungeon stocking (5) fairy tales (5) potions (5) religion (5) set dressing (5) shrines (5) treasures (5) what tables (5) yoon-suin (5) character sheets (4) current campaign (4) dragons (4) fair folk (4) food (4) hirelings (4) hooks (4) mountains (4) reviews (4) team tuesday (4) tools (4) villages (4) world building (4) 4e (3) Elfs (3) PCs (3) TROIKA! (3) WHITEHACK (3) abilities (3) armor (3) cantrips (3) carousing (3) character classes (3) decoration (3) dm (3) domain (3) doors (3) dungeon dressing (3) foraging (3) foreground growth (3) fourth edition (3) fungi (3) goblin project (3) jewelry (3) landmarks (3) locks (3) mentzer (3) mushrooms (3) overland (3) procedures (3) quests (3) religions (3) rules cyclopedia (3) spellbooks (3) swords (3) tells (3) traits (3) transcripts (3) traps (3) vignettes (3) Cairn (2) Dwarfs (2) ability scores (2) abstract combat (2) adventures (2) backstories (2) books (2) bows (2) buildings (2) castles (2) character death (2) city crawls (2) community projects (2) consumables (2) d&d (2) death (2) deities (2) deity disfavor (2) downtime (2) drinks (2) experience (2) factions (2) fairy tale friday (2) fauna (2) fighters (2) flaws (2) flora (2) folklore (2) followers (2) forests (2) furniture (2) gods (2) gorgon trail (2) habits (2) harry clarke (2) hazard system (2) herbs (2) hex crawling (2) hex stocking (2) hex-describe (2) hobbies (2) how tables (2) identification (2) identifying (2) journeys (2) knacks (2) lore (2) magic systems (2) magic-users (2) magical research (2) maps (2) miens (2) money (2) omens (2) portals (2) projects (2) puzzles (2) reaction rolls (2) reagents (2) retainers (2) rituals (2) rooms (2) saving throws (2) scrolls (2) shields (2) single-use items (2) skills (2) smells (2) special abilities (2) spoor (2) staffs (2) stocking tables (2) strongholds (2) superstitions (2) tex-crawl (2) thieves (2) toadstools (2) traces (2) tracks (2) wizards (2) wonders (2) 20 minute dungeons (1) 5e (1) DR (1) GLOG (1) KtA (1) NPC Party (1) OSR (1) Rival Adventuring Parties (1) VEINS (1) activities (1) adventure seeds (1) alcohol (1) altars (1) ammo (1) ammunition (1) arduin (1) arrows (1) art (1) artifacts (1) axes (1) backpacks (1) bags (1) balms (1) bards (1) beans (1) berries (1) birds (1) blessings (1) body art (1) bookshelves (1) boons (1) boots (1) bounties (1) breath weapons (1) brooks (1) businesses (1) calendars (1) campaign starters (1) camping (1) candace (1) candles (1) cards (1) cartography (1) ceremonies (1) clergy (1) cloaks (1) clothing (1) clubs (1) coins (1) cold iron (1) combat (1) commodities (1) complications (1) containers (1) corridors (1) cosmology (1) couplets (1) creeks (1) critters (1) crossbows (1) crowdsourcing (1) customs (1) d12 (1) d36 (1) d66 (1) dances (1) debts (1) deception (1) deeds (1) defenses (1) dilemmas (1) dimensions (1) discoveries (1) diseases (1) dogs (1) donkeys (1) downloads (1) drawbacks (1) encounter activities (1) encumbrance (1) energy drain (1) exploration (1) fairies (1) fairy (1) familiars (1) festivals (1) fey (1) finances (1) fish (1) fishing (1) flow charts (1) foibles (1) foodways (1) fountains (1) friendly monsters (1) fruits (1) future campaigns (1) galmours (1) game jams (1) gardens of ynn (1) garlic (1) garments (1) gary gygax (1) gauntlets (1) gems (1) geography (1) gloves (1) grimoires (1) groups (1) gullets (1) hacks (1) hallways (1) hats (1) hazards (1) healing (1) helmets (1) hex features (1) hex-crawling (1) hexagons (1) hints (1) history (1) holiday (1) holidays (1) horses (1) humanoids (1) hunting (1) illusions (1) in medias res (1) incense (1) ingredients (1) initiative (1) insects (1) itch.io (1) keep 'em poor (1) keys (1) lairs (1) lamps (1) landforms (1) lanterns (1) legends (1) light (1) limited-use items (1) lockpicks (1) maces (1) magic research (1) magic words (1) mapping (1) meanwhiles (1) meetings (1) memes (1) mentors (1) mercenaries (1) merchants (1) miniatures (1) mishaps (1) modern (1) monster motivations (1) motivations (1) mules (1) mutations (1) mysteries (1) new spells (1) obituaries (1) objects d'art (1) ocean (1) ointments (1) overland exploration (1) overland travel (1) overloaded encounter die (1) pastimes (1) percepts (1) perchance (1) perdition (1) pets (1) pits (1) places (1) planes (1) player characters (1) poisons (1) pools (1) pouches (1) pranks (1) predicaments (1) priests (1) procedural flow charts (1) process (1) protection scrolls (1) provisions (1) purses (1) quarrels (1) raise dead (1) rations (1) referee aids (1) relics (1) reputation (1) restocking (1) rests (1) resurrection (1) rewards (1) rings (1) rivers (1) roads (1) robes (1) rolemaster (1) ropes (1) rules (1) ruminations (1) sailing (1) saints (1) salves (1) scenery (1) sea (1) seafaring (1) seafood (1) secret doors (1) senses (1) sentient swords (1) session starters (1) ships (1) shoes (1) shopping (1) side effects (1) side-effects (1) site features (1) software (1) soirées (1) song tables (1) songs (1) sounds (1) spears (1) special attacks (1) special results (1) specials (1) spell casting (1) springs (1) statues (1) stomachs (1) stories (1) streams (1) streets (1) strict time keeping (1) subsystems (1) surprise (1) swanson abilities (1) swansong abilities (1) table talk (1) task resolution (1) tattoos (1) taverns (1) tea (1) terrain (1) the middle road (1) thief (1) tieflings (1) timekeeping (1) tinkering (1) tomes (1) trade goods (1) traders (1) travel (1) trees (1) turn undead (1) urban crawls (1) value (1) venoms (1) vermin (1) voronoi (1) wands (1) waterskins (1) wave crawls (1) weather (1) whence tables (1) where tables (1) wildlife (1) xp (1) ynn (1)

Blog Archive