Thursday, May 9, 2019

These City-Dwellers Are... (d100 Table)

As a follow up to a previous post (These Village-folk Are...), not all local-color need be campestral. The exciting urban sprawl of a fantasy city can be a tempting destination post-delve to unload all that lovely lifted loot and purloined plunder. Let us breathe a little life into our Blocks & Boroughs as well:

Need a quick map? I have been enjoying experimenting with this wonderful Medieval Fantasy City Generator. I’d almost be tempted to give each of the different districts it designates a little bit of strategic embroidering as the players move between wards.

Wednesday, May 8, 2019

“Just Use Goblins”

I’ll let you in on a little secret: I’m a huge proponent of Just Use Bears when it comes to monsters and have been exploiting this chicanery for ages. Like many DMs that have been running games for a significant amount of time, I don’t always need to refer to a shiny new custom stat-block to adjudicate a memorable encounter on-the-fly, and hacks like this can be extremely useful to keep in mind.

There’s been an interesting compatibility development recently when sharing statistics to keep them system neutral, especially for Armor Class which can vary significantly between versions and reinterpretations. Seeing AC expressed with “as Chain” makes me happy, because I know instinctively what this works out to be in just about all the flavors I frequent. So for a while now to save space, I’ve just been expressing the Monster Stat-block with “as Goblin” or “as Ogre” with a few scribbled exceptions to emphasize utility. These are some monsters that I most frequently re-skin, and have grown to know the blocks pretty much by heart.

I’ve begun to take this trick to another level and I’m in the early stages of devising a supplement/tool tentatively titled “Just Use Goblins.” All it should require is access to, or a fair amount of familiarity with, the traditional Goblin Stat Block for the clone system of your choice. By reskinning one of the most frequently cast standbys we can eke a little more mileage out of them and even still steer things in a more fantastical direction (or simply just keep foes fresh and unpredictable). Players may be confident in their ability to thoroughly mess up a malignity of generic Goblins, but just might hesitate a bit when confronted with a tittering cluster of strange humanoids with Sea-Urchins on their shoulders instead of heads.

Here’s a sample spread/prototype page. It’s kind of dense, and I’d dearly love to squeeze in some art/illustration somehow eventually.

What would you modify to try and free up some space? The tables will likely vary somewhat for each re-skin. Is this intuitive? Too crowded? Are some features less than useful to have on a single spread and perhaps better served as a separate section/appendix?

I was really drawn to the concept from Middenmurk of overloading the assorted rolls associated with encounter generation (HD, No. Appearing, etc) wherever possible as a time-saver. Since one is rolling them anyway, let them perform some additional duties. But do you think this is actually something feasible to use during play, or only somewhat helpful during preparatory work?

I’d love to hear any feedback. Just something to work on periodically when I grow a little weary of staring at Hex Tables and need to recharge my creativity by distracting myself with something else. :)

Monday, May 6, 2019

These Village-Folk Are... (d100 Table)

The party has been slogging along through the unwelcoming wilderness for weeks now, and both rations and morale are at an all-time-low.

A dry bed, balmy bath, and a home-made meal featuring fresh ingredients that haven’t done a stretch in the Dwarf’s sweaty pack certainly wouldn’t go amiss. Distant curls of smoke slinking lazily above the horizon lead them to a well-worn and wagon-rutted road, which in turn winds its way toward a small settlement (or thorp, hamlet, village, etc.).

Need to give its population some distinctive peculiarities or breathe a little life into this mote on the map? Here's a table:

Friday, May 3, 2019

Friday Five (More Forest Hexes)

Happy Friday!

Here are five more Forest Hexes as part of my ongoing Wilderness Hexes project that I'm working on in idle moments.
(browse the hexes tag on this blog for more)

This time we have:

  • An orchard overtaken by the wilds
  • A bearded boulder hill with a mysterious past
  • Ancient aqueducts
  • The biggest Bear
  • The previously portended Serpent Plinth.

Hope they bring you some fun and inspiration for your overland crawls! I can't believe I'm almost at Fifty for this terrain type :).

Wednesday, May 1, 2019

Background Questions for TROIKA!

My beautiful physical copies of the Troika! Numinous Editions arrived the other day and I've really enjoyed reading through them.

I grew up with the Fighting Fantasy series (I still have a particular fondness for the Sorcery! line), so mechanically the system was comfortingly nostalgic, but what struck me most about TROIKA! was the implicit shared world-building of the 36 default backgrounds. They are intriguingly terse and absolutely wonderful in their own right, but they almost taunt the reader/roller (in a good way) with unanswered questions due to the intentionally light touch.

So I had an adjunct idea to append on to the admittedly very quick TROIKA! Character Generation process: Have the player answer a few leading questions based on the Background rolled.

Here's what I came up with:

Special thanks to David Schirduan for saving me some typing by making the full list available on his super awesome Mobile-Friendly Character Generator/Initiative Tracker.

If you haven't had the chance to check out TROIKA! yet, there's a name-your-price artless version available here, but I highly recommend the second edition with all the astounding artwork.

Thursday, April 25, 2019

Five More Forest Hexes

Here we have five more Forest Hexes (almost halfway to one hundred for just this terrain). (See prior posts here and here for more.)

This time we have a Forest Fire, a tempting target for tomb-raiders, some unusual and intriguing formations, the time-honored Wizard's Tower, and some Sylvan Ruins.

Leave no hexagon idle and empty :). As always, I'd love to hear how these work out for you if you find them useful or if there's a type of feature you'd like to see.

Friday, April 19, 2019

Dolmenwood Goat-Men Miniatures

One of our many local taprooms (a growler joint I believe) is selling custom-designed, D&D miniatures with a "Local" theme. 

My town has a resident cryptid affectionately referred to as the “Goat Man” and here’s the mini they put together for it:

Did I mention how awesome the place I live is? :)

I just might have to snag a few of these. They seem perfect for Dolmenwood.

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