Tuesday, July 20, 2021

d100 Familiar Features

Familiars are fun. For my games I generally allow a Magic User that wishes to begin play with one to simply to drop a die from their starting 3d6x10 for gold. This die serves double duty as the Familiar’s HP.

Usually they’re treated as fairly mundane animals/pets (unless the Magic User has a First Level Spell Feature that applies to them), maybe a little more clever (smart as a Chimpanzee is generally a good guideline), but usually they’re just a bit of flavor, or potentailly a useful tool that might be useful situationally to solve a very specific problem. Since they’re hard to replace and fragile though, this makes them fairly bad fits as scouts and trap-springers, so I often caution the players to be careful with them.

But sometimes and in some settings it’s more interseting to give them some special abilities.

So here’s a list of One Hundred Familiar Features for inspiration. Perhaps the Magic User uses Magic Reasearch to unlock these secrets (time and money), or maybe they gain new features in play. I suppose you could even have one unlock randomly every few levels the Familiar survives as a tacit encouragement to be careful with those little critters.

No comments:

Post a Comment

Search

Labels

random tables (219) d100 (218) tables (161) encounters (137) OSE Encounters (133) OSE (132) equipment (19) magic items (19) dnd (17) wilderness tier (17) character generation (14) dungeons (14) spells (14) monsters (13) magic (12) wilderness (12) generators (11) house rules (11) gear (10) hex crawls (10) hexes (10) spell features (10) BECMI (9) clerics (9) RC hacks and house rules (8) ideas (8) dnd hacks (7) magic users (6) rumors (6) NPCs (5) advancement (5) classes (5) dressing (5) plants (5) yoon-suin (5) animals (4) backgrounds (4) character sheets (4) current campaign (4) dragons (4) mountains (4) names (4) resources (4) reviews (4) set dressing (4) shrines (4) team tuesday (4) 4e (3) TROIKA! (3) WHITEHACK (3) characters (3) cities (3) curses (3) dm (3) events (3) foraging (3) fourth edition (3) goblin project (3) landmarks (3) mentzer (3) rules cyclopedia (3) settlements (3) transcripts (3) traps (3) treasure (3) villages (3) Cairn (2) Elfs (2) ability scores (2) abstract combat (2) armor (2) backstories (2) character classes (2) clues (2) community projects (2) d&d (2) dolmenwood (2) doors (2) experience (2) forests (2) fungi (2) gods (2) gorgon trail (2) harry clarke (2) herbs (2) hex-describe (2) hirelings (2) identifying (2) locks (2) magic systems (2) magic-users (2) magical research (2) mushrooms (2) reagents (2) religion (2) rooms (2) saving throws (2) scrolls (2) skills (2) spellbooks (2) tex-crawl (2) toadstools (2) tools (2) weapons (2) why tables (2) world building (2) 5e (1) DR (1) Dwarfs (1) GLOG (1) KtA (1) OSR (1) PCs (1) VEINS (1) adventure hooks (1) adventure seeds (1) arduin (1) backpacks (1) bags (1) birds (1) boots (1) bows (1) breath weapons (1) buildings (1) camping (1) candace (1) cantrips (1) cards (1) carousing (1) cartography (1) city crawls (1) cloaks (1) cold iron (1) complications (1) containers (1) corridors (1) crowdsourcing (1) d12 (1) d66 (1) deities (1) discoveries (1) diseases (1) dogs (1) donkeys (1) downloads (1) downtime (1) dungeon stocking (1) encumbrance (1) fairy tales (1) familiars (1) fish (1) fishing (1) flaws (1) foibles (1) followers (1) food (1) fountains (1) furniture (1) future campaigns (1) game jams (1) garlic (1) gary gygax (1) gauntlets (1) gloves (1) habits (1) hacks (1) hallways (1) hats (1) hazard system (1) helmets (1) hex crawling (1) hexagons (1) hints (1) hooks (1) horses (1) how tables (1) identification (1) ingredients (1) initiative (1) itch.io (1) jewelry (1) keys (1) lore (1) magic research (1) magic words (1) magical items (1) mapping (1) maps (1) meetings (1) memes (1) mentors (1) miens (1) miniatures (1) mishaps (1) modern (1) motivations (1) mules (1) new spells (1) obituaries (1) overland travel (1) perchance (1) perdition (1) pets (1) pits (1) player characters (1) poisons (1) pools (1) potions (1) pouches (1) procedures (1) process (1) projects (1) protection scrolls (1) purses (1) puzzles (1) reaction rolls (1) religions (1) rests (1) rituals (1) rolemaster (1) ropes (1) ruminations (1) seafood (1) secret doors (1) shields (1) shoes (1) shopping (1) smells (1) software (1) song tables (1) sounds (1) special attacks (1) specials (1) spell casting (1) springs (1) statues (1) stocking (1) subsystems (1) surprise (1) swords (1) table talk (1) task resolution (1) terrain (1) the middle road (1) thief (1) thieves (1) timekeeping (1) tinkering (1) traits (1) trees (1) turn undead (1) venoms (1) vignettes (1) voronoi (1) waterskins (1) weather (1) where tables (1) wizards (1) xp (1) ynn (1)

Blog Archive