Thursday, May 18, 2023

d100 - Tells for Magical Treasures

One of the ways some Referees handle Magic Item Identification is by imbuing the Items themselves with tiny Clues or Hints to their function. Whether this by materials, decorations, or other semi-wonderous properties, it can sometimes give the Players a little bit of an idea as to what these enchanted objects might do.

I’m quite fond of this approach, and it ties in with my philosophy of making Magical Treasures more memorable and exciting. In my mind “Generic Magic” is a bit of an oxymoron.

So here is a d100 Table with some Potential Properties as well as at least three “Tells” that can be used to spruce up the occasional Wand, Staff, Sword, or other Mystical Implement. I’ve tried to stick with some of the more common Magical Features here for broader utility and hopefully inspire some ways of making these Treasures a bit more Interesting and even encourage particular approaches as part of Experimentation/Testing or Other Means to figure out how they function.

See also: Jewelry Generator, Flaws & Foibles, Monster Parts for Magical Reagents/Research, and of course other posts with the [magic item] label.

No comments:

Post a Comment

Search

Labels

random tables (242) d100 (241) tables (161) encounters (138) OSE Encounters (133) OSE (132) magic items (24) equipment (19) dnd (17) dungeons (17) wilderness tier (17) character generation (15) monsters (14) spells (14) magic (13) wilderness (13) rumors (12) generators (11) house rules (11) gear (10) hex crawls (10) hexes (10) spell features (10) BECMI (9) clerics (9) RC hacks and house rules (8) ideas (8) NPCs (7) advancement (7) dnd hacks (7) magic users (6) names (6) treasure (6) characters (5) cities (5) classes (5) dressing (5) plants (5) resources (5) set dressing (5) yoon-suin (5) animals (4) backgrounds (4) character sheets (4) current campaign (4) curses (4) dragons (4) mountains (4) reviews (4) settlements (4) shrines (4) team tuesday (4) treasures (4) 4e (3) TROIKA! (3) WHITEHACK (3) adventure hooks (3) character classes (3) clues (3) dm (3) dolmenwood (3) events (3) foraging (3) fourth edition (3) goblin project (3) hooks (3) landmarks (3) magical items (3) mentzer (3) potions (3) rules cyclopedia (3) spellbooks (3) transcripts (3) traps (3) villages (3) weapons (3) why tables (3) world building (3) Cairn (2) Dwarfs (2) Elfs (2) ability scores (2) abstract combat (2) adventures (2) armor (2) backstories (2) books (2) cantrips (2) carousing (2) city crawls (2) community projects (2) d&d (2) doors (2) dungeon stocking (2) experience (2) food (2) forests (2) fungi (2) furniture (2) gods (2) gorgon trail (2) harry clarke (2) hazard system (2) herbs (2) hex crawling (2) hex-describe (2) hirelings (2) identification (2) identifying (2) jewelry (2) locks (2) magic systems (2) magic-users (2) magical research (2) mushrooms (2) projects (2) quests (2) reagents (2) religion (2) rooms (2) saving throws (2) scrolls (2) skills (2) tex-crawl (2) toadstools (2) tools (2) traits (2) 20 minute dungeons (1) 5e (1) DR (1) GLOG (1) KtA (1) OSR (1) PCs (1) VEINS (1) abilities (1) adventure seeds (1) alcohol (1) arduin (1) backpacks (1) bags (1) bards (1) birds (1) blessings (1) bookshelves (1) boots (1) bounties (1) bows (1) breath weapons (1) buildings (1) campaign starters (1) camping (1) candace (1) cards (1) cartography (1) character death (1) cloaks (1) clothing (1) coins (1) cold iron (1) complications (1) containers (1) corridors (1) cosmology (1) couplets (1) crowdsourcing (1) d12 (1) d66 (1) death (1) decoration (1) deities (1) dimensions (1) discoveries (1) diseases (1) dogs (1) donkeys (1) downloads (1) downtime (1) drinks (1) encumbrance (1) energy drain (1) fair folk (1) fairy tales (1) familiars (1) fey (1) fish (1) fishing (1) flaws (1) foibles (1) followers (1) foodways (1) foreground growth (1) fountains (1) future campaigns (1) game jams (1) garlic (1) garments (1) gary gygax (1) gauntlets (1) gloves (1) grimoires (1) habits (1) hacks (1) hallways (1) hats (1) helmets (1) hexagons (1) hints (1) horses (1) how tables (1) in medias res (1) ingredients (1) initiative (1) itch.io (1) keys (1) knacks (1) lairs (1) lore (1) magic research (1) magic words (1) mapping (1) maps (1) meetings (1) memes (1) mentors (1) miens (1) miniatures (1) mishaps (1) modern (1) money (1) monster motivations (1) motivations (1) mules (1) mutations (1) new spells (1) obituaries (1) omens (1) overland travel (1) overloaded encounter die (1) percepts (1) perchance (1) perdition (1) pets (1) pits (1) places (1) planes (1) player characters (1) poisons (1) pools (1) portals (1) pouches (1) procedures (1) process (1) protection scrolls (1) purses (1) puzzles (1) raise dead (1) reaction rolls (1) religions (1) reputation (1) rests (1) resurrection (1) rewards (1) rings (1) rituals (1) roads (1) robes (1) rolemaster (1) ropes (1) ruminations (1) seafood (1) secret doors (1) session starters (1) shields (1) shoes (1) shopping (1) side effects (1) smells (1) software (1) song tables (1) songs (1) sounds (1) spears (1) special attacks (1) specials (1) spell casting (1) spoor (1) springs (1) staffs (1) statues (1) stocking (1) stories (1) streets (1) subsystems (1) surprise (1) swords (1) table talk (1) task resolution (1) tells (1) terrain (1) the middle road (1) thief (1) thieves (1) tieflings (1) timekeeping (1) tinkering (1) tomes (1) traces (1) tracks (1) trees (1) turn undead (1) urban crawls (1) venoms (1) vignettes (1) voronoi (1) wands (1) waterskins (1) weather (1) where tables (1) wizards (1) xp (1) ynn (1)

Blog Archive