Friday, June 3, 2022

d100 - Flaws & Foibles for More Fickle Magic

Drawbacks and Complications for Magic are something I’m fairly fond of using in my games. A useful item, with an inconvenient defect is more memorable, just as a Cursed item with just enough usefulness to hang onto can also be more fun than metagame conceits that keep it in player hands.

It is always appealing to me when one of these snags ends up being a boon with the proper creative application. Just like how my Unconventional Potions and some of my other Magic Item posts end up embellishing these creations with features that might just be a perfect key for a lock yet unknown, some of these entries might end up working in a similar fashion.

Here is a list of a hundred of these sorts of impediments and imperfections. You could even use them to garb Spells themselves, Familiars, Magic Item Creation, or other wonderous things with a little bit of creative adjustment.

No comments:

Post a Comment

Search

Labels

random tables (232) d100 (231) tables (161) encounters (138) OSE Encounters (133) OSE (132) magic items (22) equipment (19) dnd (17) wilderness tier (17) dungeons (15) character generation (14) monsters (14) spells (14) magic (13) wilderness (13) generators (11) house rules (11) gear (10) hex crawls (10) hexes (10) rumors (10) spell features (10) BECMI (9) clerics (9) RC hacks and house rules (8) ideas (8) advancement (7) dnd hacks (7) NPCs (6) magic users (6) classes (5) dressing (5) names (5) plants (5) resources (5) treasure (5) yoon-suin (5) animals (4) backgrounds (4) character sheets (4) characters (4) cities (4) current campaign (4) curses (4) dragons (4) mountains (4) reviews (4) set dressing (4) settlements (4) shrines (4) team tuesday (4) 4e (3) TROIKA! (3) WHITEHACK (3) character classes (3) clues (3) dm (3) events (3) foraging (3) fourth edition (3) goblin project (3) landmarks (3) mentzer (3) potions (3) rules cyclopedia (3) spellbooks (3) transcripts (3) traps (3) villages (3) why tables (3) world building (3) Cairn (2) Dwarfs (2) Elfs (2) ability scores (2) abstract combat (2) adventure hooks (2) armor (2) backstories (2) cantrips (2) carousing (2) community projects (2) d&d (2) dolmenwood (2) doors (2) experience (2) food (2) forests (2) fungi (2) gods (2) gorgon trail (2) harry clarke (2) hazard system (2) herbs (2) hex crawling (2) hex-describe (2) hirelings (2) hooks (2) identification (2) identifying (2) locks (2) magic systems (2) magic-users (2) magical items (2) magical research (2) mushrooms (2) reagents (2) religion (2) rooms (2) saving throws (2) scrolls (2) skills (2) tex-crawl (2) toadstools (2) tools (2) weapons (2) 5e (1) DR (1) GLOG (1) KtA (1) OSR (1) PCs (1) VEINS (1) abilities (1) adventure seeds (1) alcohol (1) arduin (1) backpacks (1) bags (1) bards (1) birds (1) blessings (1) books (1) boots (1) bows (1) breath weapons (1) buildings (1) camping (1) candace (1) cards (1) cartography (1) city crawls (1) cloaks (1) clothing (1) cold iron (1) complications (1) containers (1) corridors (1) cosmology (1) couplets (1) crowdsourcing (1) d12 (1) d66 (1) deities (1) dimensions (1) discoveries (1) diseases (1) dogs (1) donkeys (1) downloads (1) downtime (1) drinks (1) dungeon stocking (1) encumbrance (1) energy drain (1) fairy tales (1) familiars (1) fish (1) fishing (1) flaws (1) foibles (1) followers (1) foodways (1) foreground growth (1) fountains (1) furniture (1) future campaigns (1) game jams (1) garlic (1) garments (1) gary gygax (1) gauntlets (1) gloves (1) grimoires (1) habits (1) hacks (1) hallways (1) hats (1) helmets (1) hexagons (1) hints (1) horses (1) how tables (1) ingredients (1) initiative (1) itch.io (1) jewelry (1) keys (1) knacks (1) lore (1) magic research (1) magic words (1) mapping (1) maps (1) meetings (1) memes (1) mentors (1) miens (1) miniatures (1) mishaps (1) modern (1) motivations (1) mules (1) new spells (1) obituaries (1) omens (1) overland travel (1) overloaded encounter die (1) percepts (1) perchance (1) perdition (1) pets (1) pits (1) places (1) planes (1) player characters (1) poisons (1) pools (1) portals (1) pouches (1) procedures (1) process (1) projects (1) protection scrolls (1) purses (1) puzzles (1) quests (1) reaction rolls (1) religions (1) reputation (1) rests (1) rituals (1) robes (1) rolemaster (1) ropes (1) ruminations (1) seafood (1) secret doors (1) shields (1) shoes (1) shopping (1) smells (1) software (1) song tables (1) songs (1) sounds (1) special attacks (1) specials (1) spell casting (1) spoor (1) springs (1) staffs (1) statues (1) stocking (1) stories (1) subsystems (1) surprise (1) swords (1) table talk (1) task resolution (1) tells (1) terrain (1) the middle road (1) thief (1) thieves (1) timekeeping (1) tinkering (1) traces (1) tracks (1) traits (1) treasures (1) trees (1) turn undead (1) venoms (1) vignettes (1) voronoi (1) wands (1) waterskins (1) weather (1) where tables (1) wizards (1) xp (1) ynn (1)

Blog Archive