Tuesday, December 24, 2024

d100 – Destructive Deeds for Malevolent Marvels

Occasionally, the Player Characters might come into possession of something infused with Mighty Magic, but also quite Cursed, Harmful, or Inconvenient in some way. They might then decide to try and figure out a way to Destroy or rid themselves of it. Here’s a list of some ideas for how to handle this situation, many involving some legwork on their part. I tried to avoid the “Cast it into a Forebodingly Named Volcano” trope, figuring that everyone was fairly aware of or perhaps a bit bored with that timeworm method.

There may be a bit of overlap between this Table and some of my others and I suppose one could even string together quite a Journey around gathering information concerning what needs to be done, and then discrete steps to insure its success (qq.v Methods for Magical Item Identification, Rumored Cures for Curses/Energy Drain, or even Whimsical Wants for Fickle Fey.)

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