Here is a consolidated list of Random Tables on this Blog. Some are quite old indeed, and the most recent ones are always available through the Random Tables label.
My Encounter Activity Tables (one for every Monster in B/X and OSE) are available on their own page here.
- Anywhere But The Tavern: Session Starters
- Ability Score Tags
- Benevolent Blessings & Gainful Growth
- Boastworthy Bounties & Intriguing Enticements
- Bynames, Sobriquets, and Epithets
- Character Backgrounds & Vocations
- Curious Quaffs & Local Libations
- Demi-Planes & Pocket Realms
- Dwarf Dweomercraft
- Familiar Features
- Fantastical Fishes & Spectacular Seafoods
- Fantasy Tree Generator
- First Level Spell Features
- Five Hundred Names for Dolmenwood Games
- Gorgon Trail Backgrounds & Vocations
- Henchperson Habits & Follower Foibles
- Herbs & Plants Generator
- Holiday Happenings & Festival Features
- Infernal Features & Tiefling Traits
- Intriguing Incense Or Curious Candles
- Introductions for Newly Minted PCs In Media Res
- Instigative Scenery & Interactive Décor
- Magic Word Generator
- Magical Marginalia
- Monster Miens By Type
- My Magic Cannot...
- One Hundred Atypical Scrolls of Protection & Assorted Aegides
- One Hundred Breath Weapons for Dragons of a Different Color
- One Hundred Buildings & Businesses (and Village Vignettes)
- One Hundred Carousing Consequences & Complications
- One Hundred Clues & Tells for the Tersely Detailed Trap
- One Hundred Connections & Coincidences for Character Convergence
- One Hundred Convenient Cantrips or Minor Magics
- One Hundred Deadly Diseases & Alarming Ailments
- One Hundred Dodgy Dogs & Wholesome Hounds
- One Hundred Dungeon Noises & Sounds
- One Hundred Equipment with Coin, Weight, Slot Encumbrance
- One Hundred Events for Camping or Overland Rests & Repose
- One Hundred Fancy Furnishings & Fusty Fittings
- One Hundred Fairy Tale Weaknesses
- One Hundred Flaws & Foibles for More Fickle Magic
- One Hundred Grimoire
- One Hundred Handy Hallways & Curious Corridors
- One Hundred Haven Happenstances
- One Hundred Holy Symbols
- One Hundred Holy Taboos
- One Hundred Horses
- One Hundred Jewelry Generator
- One Hundred Locks & Lockpicks
- One Hundred Magic Armors
- One Hundred Magic Axes
- One Hundred Magic Bows
- One Hundred Magic Capes & Cloaks
- One Hundred Magic Footwear
- One Hundred Magic Gloves & Gauntlets
- One Hundred Magic Hats & Helms
- One Hundred Magic Missiles
- One Hundred Magical Rings
- One Hundred Magic Robes & Raiment
- One Hundred Magic Ropes & Restraints
- One Hundred Magic Shields
- One Hundred Magic Spears
- One Hundred Magic Swords
- One Hundred Magical Waterskins, Canteens, or Flasks
- 🍄One Hundred Marvelous Mushrooms & Tantalizing Toadstools🍄
- One Hundred Methods of Magical Item Identification
- One Hundred Marvelous Mules & Distinctive Donkeys
- One Hundred Methods of Magical Mishaps & Calamitous Curses
- One Hundred Mercurial Mentors & Weird Wizards
- One Hundred Monster Parts for Magical Reagents & Research
- One Hundred Modern Pocket Finds
- One Hundred Monster Special Attacks
- One Hundred Monster Special Defenses/Other Abilities
- One Hundred Picayune Portfolios for Lesser Local Deities
- One Hundred Random Impedimenta
- One Hundred Potential Spell Recharge Conditions
- 📜One Hundred Scroll Substitutions or Strange Spell Stores📜
- One Hundred Shield Spells
- One Hundred Spellbook Surrogates & Ritual Research
- One Hundred Starting Equipment: Backstories & Seeds
- One Hundred Tells for Magical Treasures
- One Hundred Terrible Toxins & Vile Venoms
- One Hundred This Secret Door Opens
- One Hundred Unconventional Potions
- One Hundred Uses for a (Dead) Dragon
- Random Rules & Rulings
- Retainer Refusals & Hireling Hang-Ups
- Remarkable Bird Generator
- Rumored Remedies for Curses/Energy Drain
- Rumored Renown for when Reputation Precedes
- Seasonal Weather (d20, d100, or Choice)
- So You Didn't Make It Out Of The Dungeon
- So You Didn't Make It Out Of The Wilds
- So You’ve Been Brought Back From The Dead...
- Some Cities & Settlements
- Some City Streets
- Spoor & Sign or Tracks & Traces by Type
- Tells for the Impavid Potion Taster
- These City Dwellers Are...
- These Village Folk Are...
- Three Hundred Smells & Scents by Type
- Troubadour Tales & Bardic Ballads
- Unusual Thief Abilities
- Vernacular Coinage & Specialized Specie
- What's At The Bottom Of This Pit?
- What Is Cold Iron Anyway?
- 🗝️Where is the Key for this Locked Door?🗝️
- Why Does This Dungeon Remain Un-Plundered?
- 🧄Why is Garlic so Stinking Expensive?🧄
- Why is This Door Stuck?
- Why This Hireling Decided To Join
- Wilderness Encounter Vignettes
- Wilderness Hexes
- Wondrous Wands & Ensorcelled Staffs
- You Are What You Can't - d100 ἁμαρτία
magic hats and helms seems to link to footwear
ReplyDeleteShould be fixed now! Thanks for letting me know!
DeleteGreat tables. Creative and well thought-out.
ReplyDeleteIdeas for tables;
ReplyDeleteOne Hundred flawed feats (Like being able to not take take any fire damage if its less than about 10hp, but you're always cold).
- Eagle eyes; You have advantage on ranged attacks above 30ft, but disadvantage on all attacks at melee range.
One Hundred wild magic effects.
One Hundred canes and sticks.
One Hundred and one magical doggos.
One Hundred magical drugs.
These tables have helped alot.
ReplyDeleteCOuld you update your axes table etc here ?
I've added it. I usually do them in batches when I have a few in the backlog.
Delete