When designing Dungeons, Referees often spend plenty of time developing descriptions and dressing for Rooms and Larger Areas, but sometimes the connections between these places can receive a little less love. Here are a hundred potential tidbits for those occasionally under-distinguished Corridors. This table could be useful for communicating an overarching “theme” of construction, or just serve as a spur should further descriptions be warranted when prompted. While I wouldn’t necessarily roll anew for each Happy Hallway, a periodic shift in description can sometimes go a long way to make a place feel more alive or lived in. I suppose in a more mysterious and Mythic Underworld, these sorts of sudden shifts would be right at home.
A gentle word of warning though: Should your table consist of canny and cautious players, sometimes any attention given to these Poor Passageways (no matter how minor!) is viewed with utmost suspicion, and while none of these entries were designed to telegraph Traps or feature intrinsic Hazards, I’m sure that some prudent Players might decide otherwise and expend valuable time investigating or exploring when presented with features like these. Should this lead to additional Resource Consumption, or even a Wandering Monster’s appearance from dawdling in Dangerous Places...that would be another matter.
For additional Dungeon Brainfood, qq.v.:
- A Hundred Clues & Tells for the Tersely Detailed Trap
- Dungeon Noises & Sounds
- This Secret Door Opens
- Fancy Furnishings & Fusty Fittings
- Instigative Scenery & Interactive Décor
- What's At The Bottom Of This Pit?
So good!
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