Tuesday, May 19, 2020

OSE Encounter Activities - Nomad

Here’s a d100 Encounter Activities Table for Nomads.

As another somewhat region dependent encounter, this might take some strategic seasoning (Desert and Steppe are specified in the description, but I’d just as soon have them show up in all climates/terrains to be honest). I love the opportunity they create to introduce new Languages, Cultures, Crafts, and even Livestock to a game, so I tend to look forward to the times when the oracular Reaction Roll lands on the less Hostile side.

Like some of the other Entries for Human Groups, Nomads have the “nothing to sneeze at” Treasure Type A Hoards in their “Lair” or Camp. Unlike Merchants however, there is no admonishment to reduce the Treasure for lower numbers. I do remember reading somewhere that turning to Banditry and robbing from the Human Sub-Table Encounters was actually a much safer strategy than Dungeon Delving in terms of risk/reward, but that has never really emerged organically in play at any of my tables. Besides, I’d likely not have most of this sort of “treasure” be easy coin, and selling stolen goods is sure to attract attention eventually.

Probably explains the Bandit encounter frequency though 😊.

No comments:

Post a Comment

Search

Labels

random tables (219) d100 (218) tables (161) encounters (137) OSE Encounters (133) OSE (132) equipment (19) magic items (19) dnd (17) wilderness tier (17) character generation (14) dungeons (14) spells (14) monsters (13) magic (12) wilderness (12) generators (11) house rules (11) gear (10) hex crawls (10) hexes (10) spell features (10) BECMI (9) clerics (9) RC hacks and house rules (8) ideas (8) dnd hacks (7) magic users (6) rumors (6) NPCs (5) advancement (5) classes (5) dressing (5) plants (5) yoon-suin (5) animals (4) backgrounds (4) character sheets (4) current campaign (4) dragons (4) mountains (4) names (4) resources (4) reviews (4) set dressing (4) shrines (4) team tuesday (4) 4e (3) TROIKA! (3) WHITEHACK (3) characters (3) cities (3) curses (3) dm (3) events (3) foraging (3) fourth edition (3) goblin project (3) landmarks (3) mentzer (3) rules cyclopedia (3) settlements (3) transcripts (3) traps (3) treasure (3) villages (3) Cairn (2) Elfs (2) ability scores (2) abstract combat (2) armor (2) backstories (2) character classes (2) clues (2) community projects (2) d&d (2) dolmenwood (2) doors (2) experience (2) forests (2) fungi (2) gods (2) gorgon trail (2) harry clarke (2) herbs (2) hex-describe (2) hirelings (2) identifying (2) locks (2) magic systems (2) magic-users (2) magical research (2) mushrooms (2) reagents (2) religion (2) rooms (2) saving throws (2) scrolls (2) skills (2) spellbooks (2) tex-crawl (2) toadstools (2) tools (2) weapons (2) why tables (2) world building (2) 5e (1) DR (1) Dwarfs (1) GLOG (1) KtA (1) OSR (1) PCs (1) VEINS (1) adventure hooks (1) adventure seeds (1) arduin (1) backpacks (1) bags (1) birds (1) boots (1) bows (1) breath weapons (1) buildings (1) camping (1) candace (1) cantrips (1) cards (1) carousing (1) cartography (1) city crawls (1) cloaks (1) cold iron (1) complications (1) containers (1) corridors (1) crowdsourcing (1) d12 (1) d66 (1) deities (1) discoveries (1) diseases (1) dogs (1) donkeys (1) downloads (1) downtime (1) dungeon stocking (1) encumbrance (1) fairy tales (1) familiars (1) fish (1) fishing (1) flaws (1) foibles (1) followers (1) food (1) fountains (1) furniture (1) future campaigns (1) game jams (1) garlic (1) gary gygax (1) gauntlets (1) gloves (1) habits (1) hacks (1) hallways (1) hats (1) hazard system (1) helmets (1) hex crawling (1) hexagons (1) hints (1) hooks (1) horses (1) how tables (1) identification (1) ingredients (1) initiative (1) itch.io (1) jewelry (1) keys (1) lore (1) magic research (1) magic words (1) magical items (1) mapping (1) maps (1) meetings (1) memes (1) mentors (1) miens (1) miniatures (1) mishaps (1) modern (1) motivations (1) mules (1) new spells (1) obituaries (1) overland travel (1) perchance (1) perdition (1) pets (1) pits (1) player characters (1) poisons (1) pools (1) potions (1) pouches (1) procedures (1) process (1) projects (1) protection scrolls (1) purses (1) puzzles (1) reaction rolls (1) religions (1) rests (1) rituals (1) rolemaster (1) ropes (1) ruminations (1) seafood (1) secret doors (1) shields (1) shoes (1) shopping (1) smells (1) software (1) song tables (1) sounds (1) special attacks (1) specials (1) spell casting (1) springs (1) statues (1) stocking (1) subsystems (1) surprise (1) swords (1) table talk (1) task resolution (1) terrain (1) the middle road (1) thief (1) thieves (1) timekeeping (1) tinkering (1) traits (1) trees (1) turn undead (1) venoms (1) vignettes (1) voronoi (1) waterskins (1) weather (1) where tables (1) wizards (1) xp (1) ynn (1)

Blog Archive